The continent of Atlatan once again finds itself devoured by the flames of war after a horrific event known as the Great Hall Tragedy. What was supposed to be a joyful occasion that would establish peace between the Fantasia Union and the Factory Alliance, the marriage of Sir Alexis Douse and Lady Marrine Kreische, was instead a tragedy. As the bride and groom walked down the aisle, the ceremony was suddenly interrupted by a powerful convergence of “Chaos,” a dark energy from another dimension that corrupts the land and brings forth monsters and demons into the world. From within that energy appeared the Demon Lord of Diabolos, an evil being who instantly murdered the archdukes of both factions, shattering any hope for peace between them.
Having failed to prevent this disaster, Siluca Meletes, an Alliance mage, is traveling through the Chaos-infested countryside to study under a master magician. When she is intercepted by a group of soldiers working with the Federation, Siluca is rescued by Theo Cornaro, a young warrior carrying a mysterious “Crest,” a magical symbol that gives its wielder the ability to banish Chaos. Bearing no allegiance to a specific domain, Theo hopes to attain the rank of Lord so that he can liberate his home town of Sistina from its tyrannical ruler and the Chaos spreading within it. Impressed by his noble goal, Siluca enters into a magical contract with Theo, and the two embark on a journey to restore balance to their war-torn land.
Following the Heath Oslo incident, the existence of the US-Japanese anti-terror organization CIRS has become a matter of public knowledge. CIRS has been rebuilt from the ground up, and its most covert functions spun off to a new agency: SORD (Social Ops, Research & Development).
The goal of SORD is to train a new generation of operatives to defend the country against future threats. To that end, the organization has established a series of schools up and down the country. Mihama Academy, more-or-less left to rot after its abrupt closure, has been given new purpose as one such ‘specialist training school’.
This new incarnation of Mihama Academy is home to a diverse group of students, who every day work to polish their unusual skills – sometimes on the job. Mihama now entrusts the misfit girls who attend it with guns and live ammunition.
Paying their own safety no heed, these students are again and again plunged into dangerous extrajudicial missions – all for the good of the realm.
“We’ve been provided with a place in the world. That alone isn’t enough – there wouldn’t be any meaning in living, if that was all we had… It’s not enough just to be made use of by others. I live by my own strength, and I fight to survive. That’s the only way those of us who actually make it through can find forgiveness…”
No matter how much life grinds them down, what future awaits these girls, who’ve themselves chosen the path of the gun?
In the distant future, the nature of war has changed. “Objects”—massive, spherical tanks impermeable to standard weaponry and armed with destructive firepower—rule the battlefield; their very deployment ensures victory, rendering traditional armies useless. However, this new method of warfare is about to be turned on its head.
Qwenthur Barbotage, a student studying Object Design, and Havia Winchell, a radar analyst of noble birth, serve in the Legitimate Kingdom’s 37th Mobile Maintenance Battalion, tasked with supporting the Baby Magnum, one of the nation’s Objects. Unfortunately, a battle gone awry places the duo in a precarious situation: mere infantry stand face-to-face against the unfathomable might of an enemy Object. As they scramble to save themselves and their fellow soldiers, a glimmer of hope shines through, and the world’s perception of Objects is changed forever.
Heavy Object follows these two soldiers alongside Milinda Brantini, the Baby Magnum’s pilot, and their commanding officer Frolaytia Capistrano as the unit treks all over the globe to fight battle after battle. Facing one impossible situation after another, they must summon all their wit and courage to overcome the insurmountable foes that are Objects.
Emi is a seventeen-year-old girl living in Shibuya. Her father is always away with work and she’s grown listless. Suddenly, a twist of fate involving a certain magical item changes everything. A mysterious pencil, of all things, is linked to the appearance of heroes from another world! Could this be the start to the excitement she’s so desperately craving, or is there something more?
A project was launched where scientists discovered a mysterious substance that can interface directly with the human brain. This substance, called “Exotic Matter (XM),” has existed since ancient times, influencing human minds and the progress of humanity. In the wake of this discovery, a battle of powerful nations and corporate giants has been unleashed. Organizations across the globe have embarked on a secret race to exploit XM. It represents both an opportunity and a threat to humanity. Two Factions seeks to control the XM. The Enlightened view XM’s power as a gift that enhances human experience and discovery. The Resistance sees XM as a hostile takeover of the human mind, choosing technology as humanity’s best path forward. XM, and the mystery behind it lie at the center of this battle for the fate of humanity.
2018—Now, a new struggle is about to unfold in Tokyo and across the globe. Dangerous and powerful forces seeking to exploit the potential of XM will collide. This groundbreaking project will mark the beginning of an epic augmented-reality experience combining the three elements of animation, location-based gaming, and the real world.
In the coastal city of Naples, corruption is teeming—the police blatantly conspire with outlaws, drugs run rampant around the youth, and the mafia governs the streets with an iron fist. However, various fateful encounters will soon occur.
Enter Giorno Giovanna, a 15-year-old boy with an eccentric connection to the Joestar family, who ekes a living out of part-time jobs and pickpocketing. Furthermore, he is gifted with the unexplained Stand ability to give and create life— growing plants from the ground and turning inanimate objects into live animals, an ability he has dubbed “Gold Experience.” Fascinated by the might of local gangsters, Giorno has dreamed of rising up in their ranks and becoming a “Gang-Star,” a feat made possible by his encounter with Bruno Buccellati, a member of the Passione gang with his own sense of justice.
JoJo no Kimyou na Bouken: Ougon no Kaze follows the endeavors of Giorno after joining Bruno’s team while working under Passione, fending off other gangsters and secretly plotting to overthrow their mysterious boss.
The year is 1999. Morioh, a normally quiet and peaceful town, has recently become a hotbed of strange activity. Joutarou Kuujou, now a marine biologist, heads to the mysterious town to meet Jousuke Higashikata. While the two may seem like strangers at first, Jousuke is actually the illegitimate child of Joutarou’s grandfather, Joseph Joestar. When they meet, Joutarou realizes that he may have more in common with Jousuke than just a blood relation.
Along with the mild-mannered Kouichi Hirose and the boisterous Okuyasu Nijimura, the group dedicates themselves to investigating recent disappearances and other suspicious occurrences within Morioh. Aided by the power of Stands, the four men will encounter danger at every street corner, as it is up to them to unravel the town’s secrets, before another occurs.
In 1868, Dario Brando saves the life of an English nobleman, George Joestar. By taking in Dario’s son Dio when the boy becomes fatherless, George hopes to repay the debt he owes to his savior. However Dio, unsatisfied with his station in life, aspires to seize the Joestar house for his own. Wielding an Aztec stone mask with supernatural properties, he sets out to destroy George and his son, Jonathan “JoJo” Joestar, and triggers a chain of events that will continue to echo through the years to come.
Half a century later, in New York City, Jonathan’s grandson Joseph Joestar discovers the legacy his grandfather left for him. When an archeological dig unearths the truth behind the stone mask, he realizes that he is the only one who can defeat the Pillar Men, mystical beings of immeasurable power who inadvertently began everything.
Adapted from the first two arcs of Hirohiko Araki’s outlandish manga series, JoJo no Kimyou na Bouken follows the many thrilling expeditions of JoJo and his descendants. Whether it’s facing off with the evil Dio, or combatting the sinister Pillar Men, there’s always plenty of bizarre adventures in store.
“Kings” are individuals who have been bestowed with incredible supernatural powers and granted the ability to recruit others into their clans. Protecting the lives and honor of their clansmen is an integral part of the Kings’ duties. After a video depicting the heinous murder of a Red Clansman spreads virally, the unassuming student Yashiro Isana is accused of homicide. Now, a manhunt is underway for his head, bringing him into contact with the infamous “Black Dog” Kurou Yatogami—a skilled swordsman and martial artist determined to follow the wishes of his late master, the Seventh King.
Meanwhile, the current Red King, Mikoto Suou, faces his own imminent demise as the search for Yashiro narrows. But during Yashiro’s struggle to prove his innocence, a greater conspiracy is unraveling behind the scenes; clouds begin to appear in his memory, and close friends start to question his very existence. What began as a simple murder is now leading towards a full blown war between Kings with the very fate of the world at stake.
With the seas under constant threat from the hostile “Abyssal Fleet,” a specialized naval base is established to counter them. Rather than standard naval weaponry, however, the base is armed with “Kanmusu”—girls who harbor the spirits of Japanese warships—possessing the ability to don weaponized gear that allows them to harness the powerful souls within themselves. Fubuki, a young Destroyer-type Kanmusu, joins the base as a new recruit; unfortunately for her, despite her inexperience and timid nature, she is assigned to the famous Third Torpedo Squadron and quickly thrust into the heat of battle. When she is rescued from near annihilation, the rookie warship resolves to become as strong as the one who saved her.
Japan’s latest competitive sport, keijo, is dictated by a simple set of rules: female-only participants must stand on circular platforms floating in a pool—referred to as “lands”—with the goal being to knocking off opponents using only their breasts and butts. Despite this outlandish premise, the sport attracts millions of viewers across the country and boasts a lavish prize pool. Many aspiring athletes take up the challenge in hopes of becoming the next national champion.
After graduating from high school, the lively 17-year-old Nozomi Kaminashi enters the world of keijo, hoping to bring home a fortune to her poor family. As a gifted gymnast, Nozomi quickly proves herself a tough competitor after stealing the spotlight in her debut tournament. Meeting new friends and rivals as she climbs the ranks, Nozomi discovers that the path to stardom as a keijo player is filled with intense competition that will challenge not only her body, but also her soul.