Despite his noble title, Noir Starga is at the bottom of the social hierarchy. Because of this, his fellow nobles oppress him and treat him like garbage. However, he possesses a rare yet powerful ability to communicate with the Great Sage, an oracle who grants Noir the answer to absolutely anything.
After failing to secure a job as a librarian, Noir decides to join the Hero Academy. He knows he must become stronger to enter the institution. The Great Sage advises him to explore a hidden dungeon deep within the mountains. There, Noir meets Olivia Servant, a beautiful yet enchained maiden trapped within the labyrinth. Olivia bestows upon Noir a set of ridiculously powerful skills that grants him virtually total control over reality. Naturally, there is a catch—every time Noir attempts to use his powers, his life points decrease, putting his life at risk. To replenish his energy, he must give in to worldly pleasures such as kissing his childhood friend!
With his newfound powers, Noir begins his journey as a student in the Hero Academy, meeting new acquaintances and helping them through the dire situations ahead.
Long ago, the king of Orvelia, Kyle, defeated the demon king Angmund and brought peace to the world. However, one hundred years later, demons have been sighted in the forests, threatening humanity once more. A scouting expedition is sent to verify the claim but only one member returns. Meanwhile, Riheet, the leader of a dark elf mercenary group, plots to take over Orvelia to exact revenge against the humans who forsook their race a century ago.
The knight apprentice Kasel, accompanied by the priestess Frey, sets out to rescue Clause, an old friend who went missing in the tragic mission. However, along the way, Kasel discovers that he is the son of the revered King Kyle and the only one who can wield the Holy Sword Aea—the same sword that slew the demon king. To fulfill this destiny, the young knight must embark on a perilous quest, unseal the sword, and end the fear instilled by demons. As Kasel’s journey to bring hope to humanity and Riheet’s vow for vengeance intertwine, what fate could possibly await them?
The world of Lingalind is surrounded by a mystical wall with seemingly nothing beyond its confines. Worshipped as the mother of the land, the wall delivers celestial gift capsules called “Rakuho” to locations across the continent. Arriving once a month, the capsules contain metallic armbands that allow the wearer to transform into a mechanical being known as a “Briheight.” As a result, Lingalind is thrown into constant turmoil by its warring nations, all hoping to strengthen their military prowess by procuring the offerings for themselves.
One day, a Rakuho crash-lands in the countryside with an unexpected inhabitant—a mysterious black-haired man. All eyes are set on this strange newcomer, who calls himself “Back Arrow,” when he claims to have hailed from a place beyond the wall—a revelation that can potentially unravel Lingalind’s entire dogmatic foundation.
The Republic of San Magnolia.
For a long time, this country has been besieged by its neighbor, the Giadian Empire, which created a series of unmanned drones called the Legion. After years of painstaking research, the Republic finally developed autonomous drones of their own, turning the one-sided struggle into a war without casualties—or at least, that’s what the government claims.
In truth, there is no such thing as a bloodless war. Beyond the fortified walls protecting the eighty-five Republic territories lies the “nonexistent” Eighty-Sixth Sector. The young men and women of this forsaken land are branded the Eighty-Six and, stripped of their humanity, pilot the “unmanned” weapons into battle…
Shinn directs the actions of a detachment of young Eighty-Sixers while on the battlefield. Lena is a “handler” who commands the detachment from the remote rear with the help of special communication.
The farewell story of the severe and sad struggle of these two begins!
The day is as normal as it can be in high school as the students peacefully go about their everyday activities until an unprecedented catastrophe strikes the school, killing every person in its wake. Guided by what seems to be a miracle, a handful of students are fortunate enough to be reincarnated into another world as nobles, princes, and other kinds of people with prestigious backgrounds.
One girl, however, is not so lucky. Being reborn as a spider of the weakest kind, she immediately experiences the hardships of her dire situation. Even so, she must press on to survive the numerous threats that endanger her life. Discovering that her new world has a system like that of an RPG, she tries her best to hunt prey and defeat monsters to level up and evolve. As she gradually grows stronger, she hopes one day her efforts will be rewarded, and that she will be granted a better life.
In a world consisting of numerous isles, a young hero from the Astora Isle encounters the adventurer Kyle and follows him on an expedition on the isle. They meet a mysterious girl named Iris and a talking white cat, and together they make their way to the isle’s ruins, where they find a flying island. Kyle becomes consumed by darkness there, and the party resolves to travel to the ends of the world on the flying island in order to find the seven “Great Runes,” following Kyle’s words before he disappeared.
Long ago, a goddess descended from Heaven and blessed the desolate land of Gatepia. As a result, gigantic gates appeared, leading to dungeons abundant in “kirakuri,” crystals containing the energy needed for the foundation of the world. This led to the formation of various companies of adventurers who would harvest kirakuri from the dungeons.
Following his father’s disappearance inside one of the biggest gates in Gatepia, Minato is urged by his childhood friend Yutoria to become the president of his father’s treasure-hunting company—the Kibou Company. He reluctantly agrees and meets with the other employees: the priest Makoto, the soldier Akari, and the accountant Guide.
Thus, Makoto begins his tenure as president. As he and his comrades strive to fulfill various missions and other assorted tasks in order to keep their small company alive, they will uncover the mystery behind their former leader’s sudden departure.
In the continent of Astraea, a man falls from the sky, possessing no memories other than his name, Yuuki. An elf named Kokkoro finds him, introducing herself as his guide in the world they are about to traverse. With Kokkoro’s guidance, Yuuki is able to learn how this world works, from battling monsters to handling currency.
To earn money for their journey, Yuuki and Kokkoro decide to go to a nearby guild association to accept a simple quest. In their expedition, they meet Pecorine, a somewhat gluttonous but charming girl skilled in battle. The next day, they also meet Karyl, a cat girl specializing in magic.
After some time, a bond of friendship and camaraderie forms between them, and the four decide to create a guild of their own. As they continue their adventures, they explore the world, meet new people, and will perhaps uncover the mysteries behind Yuuki’s missing memories.
Waking up in a new world, 25-year-old Shingo Ichinomiya realizes that he is in the body of a six-year-old. Retaining memories of his stressful life working at a firm company, Shingo learns that the person he is occupying is Wendelin Von Benno Baumeister, the eighth son of a poor noble family living in the countryside. Awoken to his bizarre situation, Wendelin strives to change his financial and social status for the better. His newly discovered great magical aptitude may prove to be just what he needs to achieve that goal.