In a world consisting of numerous isles, a young hero from the Astora Isle encounters the adventurer Kyle and follows him on an expedition on the isle. They meet a mysterious girl named Iris and a talking white cat, and together they make their way to the isle’s ruins, where they find a flying island. Kyle becomes consumed by darkness there, and the party resolves to travel to the ends of the world on the flying island in order to find the seven “Great Runes,” following Kyle’s words before he disappeared.
Long ago, a goddess descended from Heaven and blessed the desolate land of Gatepia. As a result, gigantic gates appeared, leading to dungeons abundant in “kirakuri,” crystals containing the energy needed for the foundation of the world. This led to the formation of various companies of adventurers who would harvest kirakuri from the dungeons.
Following his father’s disappearance inside one of the biggest gates in Gatepia, Minato is urged by his childhood friend Yutoria to become the president of his father’s treasure-hunting company—the Kibou Company. He reluctantly agrees and meets with the other employees: the priest Makoto, the soldier Akari, and the accountant Guide.
Thus, Makoto begins his tenure as president. As he and his comrades strive to fulfill various missions and other assorted tasks in order to keep their small company alive, they will uncover the mystery behind their former leader’s sudden departure.
In the continent of Astraea, a man falls from the sky, possessing no memories other than his name, Yuuki. An elf named Kokkoro finds him, introducing herself as his guide in the world they are about to traverse. With Kokkoro’s guidance, Yuuki is able to learn how this world works, from battling monsters to handling currency.
To earn money for their journey, Yuuki and Kokkoro decide to go to a nearby guild association to accept a simple quest. In their expedition, they meet Pecorine, a somewhat gluttonous but charming girl skilled in battle. The next day, they also meet Karyl, a cat girl specializing in magic.
After some time, a bond of friendship and camaraderie forms between them, and the four decide to create a guild of their own. As they continue their adventures, they explore the world, meet new people, and will perhaps uncover the mysteries behind Yuuki’s missing memories.
In the year 2063, space travel is feasible and commercially available. As the cheerful Aries Spring arrives at the spaceport to attend a camp on the distant planet McPa, her purse is suddenly snatched by a reckless thief. Luckily, the athletic Kanata Hoshijima is able to retrieve it for her, and Aries soon discovers that he is among the group of teenagers who will be travelling with her on the excursion as team B-5.
Upon arriving at their campsite, the group’s trip takes a turn for the worse when a strange sphere of black light sucks them into the vast reaches of outer space. Stranded with seemingly no hope, they find an abandoned ship nearby that provides them with the means to return home. However, they soon discover that they are not as close to their campsite as they initially thought, but are in fact thousands of light-years away from home.
With this realization, the nine members must cautiously manage their resources, maintain their strength, and unite as one to conquer the darkness of space together. While the reason behind their trip’s sudden obstruction remains unknown, they nevertheless embark on the treacherous voyage back home aboard their new ship, the Astra.
Regular high schooler Taichi Nishimura and his childhood friend, Rin Azuma, are on their way to school one ordinary morning. Suddenly, a glowing light envelops them, transporting them to a fantasy world full of magical creatures.
Upon their arrival, Taichi and Rin are threatened by a beast. They are promptly saved by a group of adventurers, who advise the pair that traveling unarmed and inexperienced makes them vulnerable to the recently increasing monster attacks. Taichi and Rin are directed to the Guild, where they can determine their magical aptitude and register as adventurers. However, the test they take reveals an unprecedented result: Taichi and Rin possess extraordinary powers that far surpass the standard mage, instantly transforming them from typical high school students to the ultimate cheat magicians.
Taichi and Rin learn to grasp the full extent of their powers and familiarize themselves with their new world. However, while the duo seeks to uncover the reason behind their transportation and a possible way back to their original world, unexpected trouble lurks in the shadows.
A new era of exploration begins with the sudden appearance of a new continent known as Magmell. Magmell’s vast trove of never-before-seen natural resources spurs on the exploration of its vast landscape. However, the unknown is not always docile. In order to sustain the expeditions, people known as “anglers” specialize in dealing with Magmell’s dangerous wildlife. One such angler is the highly-skilled and experienced Inyou, who performs search and rescue operations for clients with the help of his assistant, Zero.
On the run from the Erste Empire, Gran and the crew of the Grandcypher receive an offer to negotiate a ceasefire. Meeting at the neutral territory of Albion Citadel, they are welcomed and hosted by Vira Lillie: current Lord Commander of Albion and a friend of Katalina Alize from her officer training at Albion. Imperial General Furias grants the Skyfarers an official pardon, but fails to defuse the tense situation.
Given time to unwind, the Skyfarers attend a gala hosted by Vira to celebrate the arrival of the crew. However, tensions run high, as Furias and the Erste delegation remain at Albion even after the negotiations conclude. Learning about the existence of a Primal Beast on the island, the crew is shocked to discover a letter from Katalina announcing her resignation.
While Gran heads off to find their former comrade, Eugen and Rackam decide to investigate the Imperial presence on the island, suspecting a more sinister scheme lying up the Empire’s sleeve.
After five years of harboring unspoken feelings, high-schooler Taiju Ooki is finally ready to confess his love to Yuzuriha Ogawa. Just when Taiju begins his confession however, a blinding green light strikes the Earth and petrifies mankind around the world—turning every single human into stone.
Several millennia later, Taiju awakens to find the modern world completely nonexistent, as nature has flourished in the years humanity stood still. Among a stone world of statues, Taiju encounters one other living human: his science-loving friend Senkuu, who has been active for a few months. Taiju learns that Senkuu has developed a grand scheme—to launch the complete revival of civilization with science. Taiju’s brawn and Senkuu’s brains combine to forge a formidable partnership, and they soon uncover a method to revive those petrified.
However, Senkuu’s master plan is threatened when his ideologies are challenged by those who awaken. All the while, the reason for mankind’s petrification remains unknown.
In the coastal city of Naples, corruption is teeming—the police blatantly conspire with outlaws, drugs run rampant around the youth, and the mafia governs the streets with an iron fist. However, various fateful encounters will soon occur.
Enter Giorno Giovanna, a 15-year-old boy with an eccentric connection to the Joestar family, who ekes a living out of part-time jobs and pickpocketing. Furthermore, he is gifted with the unexplained Stand ability to give and create life— growing plants from the ground and turning inanimate objects into live animals, an ability he has dubbed “Gold Experience.” Fascinated by the might of local gangsters, Giorno has dreamed of rising up in their ranks and becoming a “Gang-Star,” a feat made possible by his encounter with Bruno Buccellati, a member of the Passione gang with his own sense of justice.
JoJo no Kimyou na Bouken: Ougon no Kaze follows the endeavors of Giorno after joining Bruno’s team while working under Passione, fending off other gangsters and secretly plotting to overthrow their mysterious boss.
The year is 1999. Morioh, a normally quiet and peaceful town, has recently become a hotbed of strange activity. Joutarou Kuujou, now a marine biologist, heads to the mysterious town to meet Jousuke Higashikata. While the two may seem like strangers at first, Jousuke is actually the illegitimate child of Joutarou’s grandfather, Joseph Joestar. When they meet, Joutarou realizes that he may have more in common with Jousuke than just a blood relation.
Along with the mild-mannered Kouichi Hirose and the boisterous Okuyasu Nijimura, the group dedicates themselves to investigating recent disappearances and other suspicious occurrences within Morioh. Aided by the power of Stands, the four men will encounter danger at every street corner, as it is up to them to unravel the town’s secrets, before another occurs.