High school student Sora Kashiwagi is accustomed to receiving bizarre presents from his father, who is on an expedition around the world. Unfortunately, these gifts have been nothing but nightmares. As a result, when his father sends him a huge package from Egypt, Sora prepares himself for the worst, only to be greeted by Mii-kun—a cute, pint-sized mummy! While initially wary, Sora soon learns that Mii-kun is harmless, a delicate creature yearning for attention.
Throughout their amusing day-to-day lives, the unlikely pair meet other people with unique pets, while also strengthening their bond together. Although keeping a pet is a difficult task, Sora is set on caring for the lovable Mii-kun.
Nanba is the world’s most formidable prison, built to incarcerate criminals who are too slippery to stay in ordinary confinement. The four inmates who occupy Cell 13 are particularly cunning on that behalf, having escaped every other prison with a perfect success rate. There is Juugo, a specialist in locks who has spent the majority of his life in prison; Uno, a gambler with great intuition; Nico, an otaku whose body reacts strangely to drugs; and Rock, a bruiser with a love for food. The daily shenanigans of the four prisoners always cause trouble for the building supervisor, Hajime Sugoroku, who desperately tries to prevent them from breaking out of Nanba.
Nanbaka follows the comedic, sparkle-filled exploits of these prisoners and their guards. From three square meals a day to sports festivals, prison life in Nanba isn’t actually that bad—and it is the closest these four have to a home.
It has been a year since Aoba Suzukaze started working at the Eagle Jump game company. In that time, she and her eccentric coworkers in the character design department have worked hard to release the company’s newest game: Fairies Story 3. With their latest title now complete, a new project must begin—starting with a contest to decide the character designs for the upcoming game. Through hard work, dedication, and some guidance from the previous character designer, Kou Yagami, Aoba wins the contest and begins her new role as lead character designer.
However, her new job is not an easy one. In addition to having extra work and longer hours, Aoba questions whether she is the right fit for the job. New Game!! continues as Aoba overcomes her inexperience with the help of her friends and coworkers, willing to face any challenge to make Eagle Jump’s newest creation, a cutesy game called Peco.
Surviving a vampire attack, meeting several girls plagued by supernatural entities, and just trying to get through life are some of the things high school student Koyomi Araragi has had to deal with lately. On top of all this, he wakes up one morning to find himself kidnapped and tied up by his girlfriend Hitagi Senjougahara. Having run afoul of Deishuu Kaiki, a swindler who conned Senjougahara’s family, she has taken it upon herself to imprison Araragi to keep him safe from the con man. But when Araragi gets a frantic message from his sister Karen, he learns that the fraud has set his sights on her.
Along with Karen’s troubles, his other sister, Tsukihi, is having issues of her own. And when two mysterious women who seem to know more than they should about Araragi and his special group of friends step into their lives, not even he could anticipate their true goals, nor the catastrophic truths soon to be revealed.
The story begins with Izumi Hayato running to be student council president. But when a beautiful girl swings in promising the liberalization of love while flinging condoms into the audience, he ends up losing to her and becoming the vice president. At the student council meeting, the newly-elected president invites herself over to Izumi’s house, where she promptly announces she is to become Izumi’s wife thanks to an agreement—facilitated by alcohol—made between their parents when they were only 3.
Ookami Ryouko is a spunky and, by some accounts, rather manly high school girl. She is tall, speaks in a traditionally masculine way and is very proficient in fighting. Ookami-san’s best friend is the small and high-pitched voiced Akai Ringo. Incidentally, the two are rather flat-chested, a fact the Narrator (voiced by Arai “Kuroko” Satomi of Railgun fame) is all too eager to point out.
Ookami and Ringo are members of the Otogi Bank, a club in Otogi High School that assists students with their problems in return for their assistance on a different problem at a later date; thus the Otogi Bank is effectively a loan institute for problems where you can take out a loan for a solved problem but you have to repay it sooner or later.
The Otogi Bank is able to solve any problem and will go to any lengths to do so, often leading the members to danger or mayhem. Since most of the members of the club are female, another male is needed for the more dangerous assignments. Thus, the scopophobic (the fear of being looked at) Morino Ryoushi is inducted as a member, right after he confesses his love for Ookami…
Twintails: the glory of all mankind—or at least that is what first-year high school student Souji Mitsuka believes. At school, Souji spends most of his time daydreaming and rating girls’ twintails, even going as far as creating a club dedicated to the hairstyle. His obsession does not go unnoticed, however; when monsters from outer space attack Earth and claim the world’s twintails for themselves, a strange woman named Twoearle enlists Souji to fight back using twintails of his own!
By transforming into the twin-tailed warrior Tail Red, Souji combats the vicious alien organization known as Ultimegil, whose main goal is to colonize Earth and steal everyone’s spiritual energy, or “attribute power.” Alongside fellow twin-tailed fighters Aika Tsube and Erina Shindou, Souji must find a way to defeat the invading army and defend the twintails he holds so dear.
The four princes of Grannzreich—Kai, Bruno, Leonhard, and Licht— continue to compete for the right to their kingdom’s throne under the guidance of their beloved royal tutor, the competent yet childlike Heine Wittgenstein.
One day, during a political visit to Grannzreich, the king of the neighboring Romano Kingdom arrives at the royal palace with his twin sons, Ivan and Eugene. In the hopes of befriending the twins, Heine and the four princes meet their visitors, but their efforts are thwarted instantly when the two twin princes declare that they refuse to address those who will never reach the throne. Dispersing the tension between the boys, Heine reveals that he, upon their father King Victor von Grannzreich’s request, will be tutoring the Romano princes alongside the Grannzreichs for the duration of their stay, in hopes of strengthening the future relations between the two kingdoms.
A peculiar transfer student named Ougi Oshino has just arrived at Naoetsu Private High School. She is quickly introduced to senior student Koyomi Araragi by their mutual friend Kanbaru Suruga, in hopes of obtaining advice regarding a strange discovery she has made. After taking a look at the school’s layout, Ougi notices that a classroom has appeared in an otherwise empty area—a place that should not exist.
Unsure if this is the work of an apparition, Araragi and Ougi attempt to unravel the truth behind this enigma. But Araragi soon discovers, after finding himself locked in with Ougi, that the room holds the memory of an event he had long since forgotten.