The Kazama Family—a gang of three wannabe delinquents and close friends, spearheaded by Kenji Kazama, is trying to make a name for themselves at Fujou Academy. On the first day of the term, the gang finds themselves putting out a fire in the Game Development Club. Instead of thanking them, the eccentric club members attack and knock out Kenji’s two friends, forcing Kenji to fight for his life. Failing to escape, the gang leader is coerced into joining the Game Development Club.
As he settles in, Kenji gets to know the four girls responsible for his provisional membership—student council president and general tyrant Chitose Karasuyama, spirited tomboy Sakura Mizukami, negligent club advisor Minami Oosawa, and the school’s infamous shadow leader Roka Shibasaki. Throughout the Game Development Club’s constant shenanigans and his desperate attempts to leave the club, Kenji begins to realize that he may be actually enjoying himself.
The peaceful days turn out to be short-lived as the shadow of another Selector Battle looms large. Kiyoi Mizushima is the first to notice that things are amiss, and she makes her move to put an end to the cycle of darkness.The Battle this time includes a new card, “Key,” and has been set up with rules different than before. With both the mastermind and their motive shrouded in mystery, the darkness grows ever deeper and more menacing. Suzuko Homura, Chinatsu Morishita, Hanna Mikage, Ruuko Kominato, Yuzuki Kurebayashi, Hitoe Uemura, and Akira Aoi, the Selectors gather once again.
After death, there is no heaven or hell, only a bar that stands between reincarnation and oblivion. There the attendant will, one after another, challenge pairs of the recently deceased to a random game in which their fate of either ascending into reincarnation or falling into the void will be wagered. Whether it’s bowling, darts, air hockey, or anything in between, each person’s true nature will be revealed in a ghastly parade of death and memories, dancing to the whims of the bar’s master. Welcome to Quindecim, where Decim, arbiter of the afterlife, awaits!
Death Parade expands upon the original one-shot intended to train young animators. It follows yet more people receiving judgment—until a strange, black-haired guest causes Decim to begin questioning his own rulings.
Things are not always what they seem. This is especially true for Ruuko Kominato, when she receives a deck of cards for the popular card game WIXOSS, only to find a girl trapped inside her LRIG, or avatar card. Upon meeting others in the same situation, Ruuko discovers that she has now become a “Selector,” a player in a special version of WIXOSS where girls can battle each other for a chance to have their deepest desires come true. However, there is a catch. In contrast to the glory that awaits them after their victories, there is a cruel fate: if they lose three times, their lives will be destroyed.
In an ominous game filled with lies and deceit, Ruuko and her newfound friends must uncover the secrets behind WIXOSS and realize what is truly most important to them before it is too late.
“Where…am I…?” Before he knows it, Kirito has made a full-dive into an epic, fantasy-like virtual world. With only a murky recollection of what happened right before he logged in, he starts to wander around, searching for clues.
He comes upon an enormous, pitch dark tree (the Gigas Cedar), where he encounters a boy. “My name is Eugeo. Nice to meet you, Kirito.” Although he is supposedly a resident of the virtual world – an NPC – the boy shows the same array of emotions as any human being.
As Kirito bonds with Eugeo, he continues to search for a way to log out of this world. Meanwhile, he remembers a certain memory deep down within him. He remembers racing through the mountains with Eugeo as a child… A memory that he should not have in the first place.
And in this memory, he sees someone other than Eugeo, a young blond girl. Her name is Alice. And it is a name that must never be forgotten…
Clad in desert pink and the size of a mere child, the infamous “Pink Devil” mercilessly hunts down other players in the firearm-centered world of the virtual reality game Gun Gale Online. But in real life, this feared player killer is not quite who anyone would expect.
A shy university student in Tokyo, Karen Kohiruimaki stands in stark contrast to her in-game avatar—in fact, she happens to stand above everyone else too, much to her dismay. Towering above all the people around her, Karen’s insecurities over her height reach the point where she turns to the virtual world for an escape. Starting game after game in hopes of manifesting as a cute, short character, she finally obtains her ideal self in the world of Gun Gale Online. Overjoyed by her new persona, she pours her time into the game as LLENN, garnering her reputation as the legendary player killer.
However, when one of LLENN’s targets gets the best of her, she ends up meeting Pitohui, a skilled yet eccentric woman. Quickly becoming friends with Karen, Pitohui insists that LLENN participates in Squad Jam, a battle royale that pits teams against one another, fighting until only one remains. Thrust into the heated competition, LLENN must fight with all her wit and will if she hopes to shoot her way to the top.
A year after escaping Sword Art Online, Kazuto Kirigaya has been settling back into the real world. However, his peace is short-lived as a new incident occurs in a game called Gun Gale Online, where a player by the name of Death Gun appears to be killing people in the real world by shooting them in-game. Approached by officials to assist in investigating the murders, Kazuto assumes his persona of Kirito once again and logs into Gun Gale Online, intent on stopping the killer.
Once inside, Kirito meets Sinon, a highly skilled sniper afflicted by a traumatic past. She is soon dragged in his chase after Death Gun, and together they enter the Bullet of Bullets, a tournament where their target is sure to appear. Uncertain of Death Gun’s real powers, Kirito and Sinon race to stop him before he has the chance to claim another life. Not everything goes smoothly, however, as scars from the past impede their progress. In a high-stakes game where the next victim could easily be one of them, Kirito puts his life on the line in the virtual world once more.
In the year 2022, virtual reality has progressed by leaps and bounds, and a massive online role-playing game called Sword Art Online (SAO) is launched. With the aid of “NerveGear” technology, players can control their avatars within the game using nothing but their own thoughts.
Kazuto Kirigaya, nicknamed “Kirito,” is among the lucky few enthusiasts who get their hands on the first shipment of the game. He logs in to find himself, with ten-thousand others, in the scenic and elaborate world of Aincrad, one full of fantastic medieval weapons and gruesome monsters. However, in a cruel turn of events, the players soon realize they cannot log out; the game’s creator has trapped them in his new world until they complete all one hundred levels of the game.
In order to escape Aincrad, Kirito will now have to interact and cooperate with his fellow players. Some are allies, while others are foes, like Asuna Yuuki, who commands the leading group attempting to escape from the ruthless game. To make matters worse, Sword Art Online is not all fun and games: if they die in Aincrad, they die in real life. Kirito must adapt to his new reality, fight for his survival, and hopefully break free from his virtual hell.
No Game No Life is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username “Blank.” They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games.
The mysterious god welcomes Sora and Shiro to Disboard, a world where all forms of conflict—from petty squabbles to the fate of whole countries—are settled not through war, but by way of high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party’s wager. In this strange land where the very idea of humanity is reduced to child’s play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world.