Hushed exchanges among the female student populace of Shinyo Academy center around an enigmatic supernatural entity. This entity is Boogiepop, a Shinigami who is rumored to murder people at the height of their beauty before their allure wanes. Few know of his true nature: a guardian who, between periods of dormancy, manifests as the alter ego of a high school girl named Touka Miyashita to fend off “the enemies of the world.” Now, a string of mysterious disappearances—presumed by the school to be merely runaways—has caused Boogiepop to awaken. But somewhere in the academy, a menacing creature hides, waiting for its opportune moment to strike.
Boogiepop wa Warawanai subtly explores the intrinsic associations between human beings and their perception of time, while delving into its characters’ complex relationships, emotions, memories, and pasts.
Eager to know why her best friend’s boyfriend dumped her for a man, the headstrong Eiya Arakawa suggests a meeting with them. Gathered together at a café, Yuuga Oota agrees to answer Eiya’s questions only if she can correctly ascertain the relationship of a couple sitting across from them, which she does on her first attempt. Amazed by her astounding intellect and intuition, he invites her to a private meeting where he introduces her to the concept of Slave Control Method, or SCM, a retainer-like device that has the ability to turn people into slaves.
When two SCM users enter a duel, the devices exert a powerful influence on their brains. Once the duel is over, the SCM amplifies the loser’s sense of obligation and forces them to bend to the will of the winner. Wanting desperately to test his own abilities, Yuuga asks Eiya to act as his insurance in the event that he himself becomes a slave. Granted access to 10 million yen, Eiya’s job is to convince Yuuga’s would-be master to free him from his servitude. Though hesitant at first, Yuuga’s words resonate with her personal yearning for something more from her life, and she agrees to his request. However, when a mysterious organization begins rapidly accruing
Ryouta Sakamoto is unemployed and lives with his mother, his only real achievement being that he is Japan’s top player of the popular online video game, “Btooom!” However, his peaceful life is about to change when he finds himself stranded on an island in the middle of nowhere, with a small, green crystal embedded in his left hand and no memory of how he got there. To his shock, someone has decided to recreate the game he is so fond of in real life, with the stakes being life or death.
Armed with a bag full of unique bombs known as “BIM,” the players are tasked with killing seven of their fellow participants to obtain their green crystals, used as proof of their victory, in order to return home. Initially condemning any form of violence, Ryouta is forced to fight when he realizes that many of the other players are not as welcoming as they may seem. Teaming up with Himiko, a fellow Btooom! player who turns out to be his in-game wife, they attempt to get off of the island together, slowly coming closer and closer to the truth behind this contest of death.Btooom!
Every day, Aya Asagiri thinks about killing herself. She is bullied relentlessly at school, and at home, her older brother Kaname physically abuses her to relieve the academic stress put on him by their father.
One night, as she lies awake wishing for death, a mysterious website called Magical Girl Site appears on her laptop, promising to give her magical powers. At first, she dismisses it as a creepy prank, but when she finds a magical gun in her shoe locker the next day, she doesn’t know what to believe. Deciding to take it with her, she soon runs into her bullies once again. But this time, desperate for anything to save her, she uses the gun—and her assailants are transported to a nearby railroad crossing, where they are run over.
Aya’s conscience is unable to handle the fact that she murdered two of her classmates with magic, and she desperately tries to understand the situation. However, when she finds herself in trouble again, she is saved by Tsuyuno Yatsumura, a classmate who can use magic to stop time. This duo has a lot to do: not only do they have to fight alongside and against other magical girls, but they also need to uncover the truth behind the website and the apocalyptic event known as “The Tempest” that is soon to occur.
The peaceful days turn out to be short-lived as the shadow of another Selector Battle looms large. Kiyoi Mizushima is the first to notice that things are amiss, and she makes her move to put an end to the cycle of darkness.The Battle this time includes a new card, “Key,” and has been set up with rules different than before. With both the mastermind and their motive shrouded in mystery, the darkness grows ever deeper and more menacing. Suzuko Homura, Chinatsu Morishita, Hanna Mikage, Ruuko Kominato, Yuzuki Kurebayashi, Hitoe Uemura, and Akira Aoi, the Selectors gather once again.
After death, there is no heaven or hell, only a bar that stands between reincarnation and oblivion. There the attendant will, one after another, challenge pairs of the recently deceased to a random game in which their fate of either ascending into reincarnation or falling into the void will be wagered. Whether it’s bowling, darts, air hockey, or anything in between, each person’s true nature will be revealed in a ghastly parade of death and memories, dancing to the whims of the bar’s master. Welcome to Quindecim, where Decim, arbiter of the afterlife, awaits!
Death Parade expands upon the original one-shot intended to train young animators. It follows yet more people receiving judgment—until a strange, black-haired guest causes Decim to begin questioning his own rulings.
A distorted, endlessly black darkness.
The location where the dark swallowed everything and took everything from us has become known as the Lightless Realm.
Born there, as if they were mirror images of the despair and chaos humans felt, were aberrations.
They were called Admonitions.
An investigation of the Lightless Realm that eats away at the human psyche. Can a group of eight boys and girls gathered in an effort to combat the Admonitions see the light of the future beyond the Lightless Realm, while their past destinies and dangerous present intertwine in a complicated web?
Things are not always what they seem. This is especially true for Ruuko Kominato, when she receives a deck of cards for the popular card game WIXOSS, only to find a girl trapped inside her LRIG, or avatar card. Upon meeting others in the same situation, Ruuko discovers that she has now become a “Selector,” a player in a special version of WIXOSS where girls can battle each other for a chance to have their deepest desires come true. However, there is a catch. In contrast to the glory that awaits them after their victories, there is a cruel fate: if they lose three times, their lives will be destroyed.
In an ominous game filled with lies and deceit, Ruuko and her newfound friends must uncover the secrets behind WIXOSS and realize what is truly most important to them before it is too late.
Two years have passed since the CCG’s raid on Anteiku. Although the atmosphere in Tokyo has changed drastically due to the increased influence of the CCG, ghouls continue to pose a problem as they have begun taking caution, especially the terrorist organization Aogiri Tree, who acknowledge the CCG’s growing threat to their existence.
The creation of a special team, known as the Quinx Squad, may provide the CCG with the push they need to exterminate Tokyo’s unwanted residents. As humans who have undergone surgery in order to make use of the special abilities of ghouls, they participate in operations to eradicate the dangerous creatures. The leader of this group, Haise Sasaki, is a half-ghoul, half-human who has been trained by famed special class investigator, Kishou Arima. However, there’s more to this young man than meets the eye, as unknown memories claw at his mind, slowly reminding him of the person he used to be.
Ken Kaneki has finally come to accept the monstrous, flesh-craving part of himself that he has feared and despised for so long. After escaping captivity and torture, Kaneki joins Aogiri Tree—the very militant ghoul organization that had abducted him, leading his friends to question his true motive and loyalty.
As tension between the government and the ghouls continues to rise, the Commission of Counter Ghoul, the government’s specialized anti-ghoul agency, has intensified their efforts to completely purge Tokyo of ghouls. This threatens the transient peace of Kaneki’s friends and former comrades—the ghouls at the Anteiku coffee shop. Aware of the dangerous situation, Kaneki faces several battles that puts his precious fleeting humanity on the line.
Tokyo has become a cruel and merciless city—a place where vicious creatures called “ghouls” exist alongside humans. The citizens of this once great metropolis live in constant fear of these bloodthirsty savages and their thirst for human flesh. However, the greatest threat these ghouls pose is their dangerous ability to masquerade as humans and blend in with society.
Based on the best-selling supernatural horror manga by Sui Ishida, Tokyo Ghoul follows Ken Kaneki, a shy, bookish college student, who is instantly drawn to Rize Kamishiro, an avid reader like himself. However, Rize is not exactly who she seems, and this unfortunate meeting pushes Kaneki into the dark depths of the ghouls’ inhuman world. In a twist of fate, Kaneki is saved by the enigmatic waitress Touka Kirishima, and thus begins his new, secret life as a half-ghoul/half-human who must find a way to integrate into both societies.