Eighteen-year-old Tsukasa Mizugaki has failed his college entrance exams, but after pulling some strings, he manages to land a job at the Sion Artificial Intelligence Corporation. SAI Corp is responsible for the creation of “Giftias”—highly advanced androids which are almost indiscernible from normal humans. However, unlike humans, Giftias have a maximum lifespan of 81,920 hours, or around nine years and four months. Terminal Service One, the station Tsukasa was assigned to, is responsible for collecting Giftias that have met their expiration date, before they lose their memories and become hostile.
Promptly after joining Terminal Service One, Tsukasa is partnered with a beautiful Giftia named Isla. She is a Terminal Service veteran and considered the best in Giftia retrievals, contrary to her petite figure and placid nature. Time is fleeting though, and Tsukasa must come to terms with his feelings for Isla before her time is up. No matter how much someone desires it, nothing lasts forever.
Although her name means “snow white,” Shirayuki is a cheerful, red-haired girl living in the country of Tanbarun who works diligently as an apothecary at her herbal shop. Her life changes drastically when she is noticed by the silly prince of Tanbarun, Prince Raji, who then tries to force her to become his concubine. Unwilling to give up her freedom, Shirayuki cuts her long red hair and escapes into the forest, where she is rescued from Raji by Zen Wistalia, the second prince of a neighboring country, and his two aides. Hoping to repay her debt to the trio someday, Shirayuki sets her sights on pursuing a career as the court herbalist in Zen’s country, Clarines.
Akagami no Shirayuki-hime depicts Shirayuki’s journey toward a new life at the royal palace of Clarines, as well as Zen’s endeavor to become a prince worthy of his title. As loyal friendships are forged and deadly enemies formed, Shirayuki and Zen slowly learn to support each other as they walk their own paths.
Tomoya Aki, an otaku, has been obsessed with collecting anime and light novels for years, attaching himself to various series with captivating stories and characters. Now, he wants to have a chance of providing the same experience for others by creating his own game, but unfortunately, Tomoya cannot do this task by himself.
He successfully recruits childhood friend Eriri Spencer Sawamura to illustrate and literary elitist Utaha Kasumigaoka to write the script for his visual novel, while he directs. Super-group now in hand, Tomoya only needs an inspiration to base his project on, and luckily meets the beautiful, docile Megumi Katou, who he then models his main character after.
Using what knowledge he has, Tomoya creates a new doujin circle with hopes to touch the hearts of those who play their game. What he does not realize, is that to invoke these emotions, the creators have had to experience the same feelings in their own lives.
Kae Serinuma is a second year high schooler and an avid fujoshi who secretly ships her classmates, Igarashi-kun and Nanashima-kun. The death of her favorite anime character causes her to become stressed—and loses weight rapidly. Now that Serinuma has become an attractive girl to her classmates, her snarky kouhai Shinomiya-kun, and her senpai Mutsumi, how is she going to deal with them …with her constant BL-filled, fujoshi mind?!
Kouhei Araki, a veteran editor of the dictionary editorial division at Genbu Publishing, plans to retire in order to better care for his ailing wife. However, before retiring, he must find a replacement to complete his latest project: a new dictionary called “The Great Passage.” But no matter where he looks, he cannot find anyone suitable, as making a dictionary requires a wealth of patience, time, and dedication.
Mitsuya Majime works in Genbu Publishing’s sales division, yet he has poor social skills and an inability to read the mood in most situations. In spite of this, he excels at having an enthusiasm for words thanks to his love of reading and careful personality. It is these skills that draw Araki to him and prompt him to offer Majime a position in the dictionary editorial department. As Majime accepts his new position, he finds himself unsure of his abilities and questioning whether he will fit in with his new co-workers. Yet amid the vast sea of words, The Great Passage will bring them together.
After mustering up the courage to propose to a girl in an online game, naïve otaku Hideki “Rusian” Nishimura is devastated when she flat out rejects him. To make matters worse, the girl reveals that she is actually an older man in real life. With his dreams crushed and his heart broken, Rusian comes to an abrupt decision in the midst of his raging fit: he will never trust another girl in an online game again.
Years later, Rusian is now in a guild with three other players, one of whom possesses a female avatar by the name of “Ako.” Ako is deeply in love with Rusian and wants to marry him. Although he entertains the possibility that she might be a guy, Rusian accepts her proposal, claiming that her gender doesn’t matter as long as she is cute in the game. However, after a discussion between guild members that led to all of them having an offline meeting, Rusian finds out that Ako, along with the other members, are not just girls, but also his schoolmates.
Naho Takamiya’s first day of her sophomore year of high school is off to an uneasy start. After waking up late, she receives a strange letter addressed to her. However, the letter is from herself—10 years in the future! At first, Naho is skeptical of the note; yet, after witnessing several events described to take place, she realizes the letter really is from her 26-year-old self.
The note details that Naho’s future life is filled with regrets, and she hopes that her younger self can correct the mistakes that were made in the past. The letter also warns her to keep a close eye on the new transfer student, Kakeru Naruse. Naho must be especially careful in making decisions involving him, as Kakeru is not around in the future. With the letter as her guide, Naho now has the power to protect Kakeru before she comes to regret it once more.
Mizuki Usami is a passionate member of her school’s art club, but the club has a problem—Usami is the only member who takes her craft seriously! The lazy club president constantly sleeps through activities and Collette hasn’t regularly attended club activities in quite some time. Uchimaki Subaru, despite being an exceptional artist who could win an award if he tried, is obsessed with drawing the perfect 2D wife.
Light-hearted and comedic in tone, Kono Bijutsubu ni wa Mondai ga Aru! follows Usami as she struggles to do art club-like activities, often obstructed by her motley crew of good-for-nothings and her distracting crush on Subaru.
Hida Kizuna possesses the HHG (Heart Hybrid Gear) ability, but it is not strong enough to make him particularly important. His older sister calls him to transfer to a strategic defense school, where many of the students (many of which are large-breasted girls) use their HHG abilities to fight invaders from another world while wearing extremely skimpy pilot outfits. Kizuna’s fighting ability doesn’t measure up, but his sister has another plan—apparently having erotic experiences with Kizuna will allow the girls to replenish their energy or power-up. It looks like his new school life is going to be full of embarrassment.
Yoshiko Hanabatake is an idiot beyond all belief. Somehow managing to consistently score zeroes on all of her tests and consumed by an absurd obsession with bananas, her senseless acts have caused even her own mother to lose all hope. Only one person is up to the task of keeping her insanity in check: childhood friend Akuru “A-kun” Akutsu.
Though he bemoans the ridiculous behavior he has to endure, the studious but terrifying A-kun is always ready to put an end to any stupidity Yoshiko gets up to, with no qualms about using physical force. Unfortunately, no matter how many times he attempts to knock some sense into her, the girl bounces right back to her usual shenanigans, even dragging in some other eccentrics along for the ride. Try as he might to rein in her nonsense, every moment is unpredictable with Yoshiko and her profound idiocy on the loose.
Having a friend that knows you inside out should be a good thing, but in Nishikata’s case, the opposite is true.
His classmate Takagi loves to tease him on a daily basis, and she uses her extensive knowledge of his behavior to predict exactly how he will react to her teasing, making it nearly impossible for Nishikata to ever make a successful comeback. Despite this, Nishikata vows to someday give Takagi a taste of her own medicine by making her blush out of embarrassment from his teasing.