Yomi Takeda and Tamaki Yamazaki have loved baseball since they were kids. They used to play catch together whenever possible, and in doing so, Yomi discovered her talent for throwing the ball in a way that seemed like magic. The girls promised to keep playing baseball even when they are older and were separated soon after. In the years that followed, Tamaki went on to become a skilled catcher, but Yomi did not get very far despite her throwing prowess.
Deciding to quit her passion, Yomi starts her first year at Shin Koshigaya High School. Try as she might to avoid anything related to baseball, she meets the twins Yoshino and Ibuki Kawaguchi, both of whom are enthusiasts of the sport. Moreover, she stumbles upon Tamaki, and just like old times, they decide to play catch—reigniting Yomi’s desire to pitch.
Reunited, Yomi and Tamaki set out to fulfill their childhood promise. Alongside Yoshino and Ibuki, they strive to revive their school’s baseball team which has been on hiatus. More members join until their group is complete, and now the new goal of Shin Koshigaya’s girls’ baseball team is nothing less than winning the national championships.
Most people would prefer being the protagonist of a world full of adventure, be it in a game or in another world. But, unfortunately, a certain girl is not so lucky. Regaining the memories of her past life, she realizes that she was reborn in the world of Fortune Lover—one of the games she used to play.
Unfortunately, the character she was reincarnated into—Katarina Claes—is the game’s main antagonist, who faces utter doom in every ending. Using her extensive knowledge of the game, she takes it upon herself to escape from the chains of this accursed destiny.
However, this will not be an easy feat, especially since she needs to be cautious as to not set off death flags that may speed up the impending doom she is trying to avoid. Even so, to make a change that will affect the lives of everyone around her, she strives—not as the heroine—but as the villainess.
After a slow but eventful summer vacation, Shuchiin Academy’s second term is now starting in full force. As August transitions into September, Miyuki Shirogane’s birthday looms ever closer, leaving Kaguya Shinomiya in a serious predicament as to how to celebrate it. Furthermore, the tenure of the school’s 67th student council is coming to an end. Due to the council members being in different classes, the only time Kaguya and Miyuki have to be together will soon disappear, putting all of their cunning plans at risk.
A long and difficult election that will decide the fate of the new student council awaits, as multiple challengers fight for the coveted title of president.
Hina Tsurugi and her family have just moved to a quaint seaside town. Hoping to savor the sight of the peaceful ocean, Hina stumbles upon a girl named Yuuki Kuroiwa—an upperclassman at her new school—who invites Hina to join her in fishing. Hina reels in an octopus, which falls onto her; being afraid of bugs and big creatures, she panics and begs Yuuki to remove it from her. Yuuki sees this as an opportunity to force Hina to join the school’s Breakwater Club—a club where members gather, catch, and eat various types of marine life as their main activity.
Although her attempts to refuse to join fail, Hina slowly begins to discover the hidden joy in fishing. Her view on the sport changes, now looking forward to all the delightful experiences she can take part in alongside her fellow club members.
High-schooler Akutsu Takuma has learned to accept his lonely lot in life and is content surrounded by his studies, but when the god Odin taps him to save the world alongside nine Valkyries fueled by intimacy, Takuma can say good-bye to his solitary existence!
Constantly outperformed by the girls’ club, the boys’ soft tennis club faces disbandment due to their poor skills and lack of positive results in matches. In desperate need of members, Toma Shinjou is looking to recruit capable players, but he fails to scout anyone. Enter Maki Katsuragi, a new transfer student who demonstrates great reflexes when he catches a stray cat in his classroom, instantly capturing Toma’s attention. With his interest piqued, Toma ambitiously asks Maki to join the boys’ team but is quickly rejected, as Maki doesn’t wish to join any clubs. Toma refuses to back down and ends up persuading Maki—only under the condition that Toma will pay him for his participation and cover other club expenses.
As Maki joins the team, his incredible form and quick learning allow him to immediately outshine the rest of the team. Although this gives rise to conflict among the boys, Maki challenges and pushes his fellow team members to not only keep up with his seemingly natural talent, but also drive them to devote themselves to the game they once neglected.
This story focuses on the potential of the boys’ soft tennis club and their discovery of their own capability, while also enduring personal hardships and dealing with the darker side of growing up in middle school.
The girls in a high school literature club do a little icebreaker to get to know each other: answering the question, “What’s one thing you want to do before you die?” One of the girls blurts out, “Sex.” Little do they know, the whirlwind unleashed by that word pushes each of these girls, with different backgrounds and personalities, onto their own clumsy, funny, painful, and emotional paths toward adulthood.
Following the Heath Oslo incident, the existence of the US-Japanese anti-terror organization CIRS has become a matter of public knowledge. CIRS has been rebuilt from the ground up, and its most covert functions spun off to a new agency: SORD (Social Ops, Research & Development).
The goal of SORD is to train a new generation of operatives to defend the country against future threats. To that end, the organization has established a series of schools up and down the country. Mihama Academy, more-or-less left to rot after its abrupt closure, has been given new purpose as one such ‘specialist training school’.
This new incarnation of Mihama Academy is home to a diverse group of students, who every day work to polish their unusual skills – sometimes on the job. Mihama now entrusts the misfit girls who attend it with guns and live ammunition.
Paying their own safety no heed, these students are again and again plunged into dangerous extrajudicial missions – all for the good of the realm.
“We’ve been provided with a place in the world. That alone isn’t enough – there wouldn’t be any meaning in living, if that was all we had… It’s not enough just to be made use of by others. I live by my own strength, and I fight to survive. That’s the only way those of us who actually make it through can find forgiveness…”
No matter how much life grinds them down, what future awaits these girls, who’ve themselves chosen the path of the gun?
Youto Yokodera wants to be seen in a way different from most men: as a pervert. However, his lewd actions are often misinterpreted as good intentions, and people cannot see his true nature. Upon hearing rumors of a cat statue that can banish an unwanted trait, he searches for it and prays for his façade to be removed. But each wish comes at a price: those unwelcomed traits are transferred to someone else who desires them!
After realizing that vocalizing his dirty thoughts is not the best thing, Youto decides to regain his lost traits by seeking out the person who received them. Unfortunately, he was not alone in praying to the cat statue, and now he must not only fix his life, but the lives of others as well.
The year is 1991, and arcade video games are the latest craze. Becoming a professional gamer is a far-fetched dream in an industry that has yet to spread its influence. Yet, that is the path sixth-grader Haruo Yaguchi wants to pursue. His aptitude for video games has earned him respect in local arcades and bestowed him with confidence and pride, both of which are shattered when fellow classmate Akira Oono easily defeats him in Street Fighter 2.
Akira is rich, pretty, and smart—as close as can be to a perfect girl. But Haruo had never cared about these things as, despite his multiple shortcomings as a person, his supremacy in video games was, in his mind, undisputed. So, now that someone has appeared who can rival him, part of Haruo cannot help but loathe her. Another part, however, itches for somebody who can compete with him on equal terms, and Akira is more than capable.