Umaru Doma is a model student who has a hidden side: when she gets home each day, she puts on her hamster hoodie and turns into a sluggish otaku fond of junk food. As Umaru continues these daily antics, the friendship between her and her classmates—Nana Ebina, Kirie Motoba, and Sylphinford Tachibana—deepens, and more and more interesting events begin to unfold.
Of course, these events give rise to numerous questions. What did Nana ask of Umaru’s brother Taihei? Who is the mysterious girl with the diamond hairpin? And most important of all: why does this girl seem to know Umaru? These questions and more will be answered in Himouto! Umaru-chan R!
It can be rough transferring to a new school—even more so if you don’t want to make any friends, like Nobuaki Kanazawa. But the reason for his antisocial behavior soon becomes clear when his class receives a text from someone called “The King.” Included are instructions for the “King’s Game,” and all class members must participate. Those who refuse to play, quit halfway, or don’t follow an order in the allotted time of 24 hours will receive a deadly punishment.
Having played the game before and watched as those around him died, Nobuaki tries to warn his clueless classmates. Unfortunately, they only believe him after the King’s Game claims its first casualties. Stuck in a horrific situation with no chance of escape, Nobuaki has a choice: put his own survival above those around him, or do what he couldn’t before and save his classmates.
Miou Aida and Haruki Serizawa might seem like polar opposites to those around them, but as the two third-years prepare to end their high school experience, they couldn’t have been been closer. While Miou is a shy and reserved member of the school art club that prefers to stay out of the limelight, Haruki is the boisterous and confident ace of the movie club, already winning awards for his directing prowess. However, after a previous chance encounter during their school entrance ceremony, they quickly become friends despite their stark differences in personality. But although their closeness might be growing, they’ve never become anything more than just that, much to the bewilderment of their friends.
As their time in high school draws to a close, Miou and Haruki, along with their friends in the art and movie clubs, have just one year left to face their hidden feelings and the daunting task of deciding their future careers. The two might always be only an arm’s reach away, but as Haruki chases his dream of becoming a professional movie director and Miou struggles with choosing a path for herself, they’ll learn just how hard it is to get past those last 10 centimeters.
Kazuya Kagami never goes anywhere without the precious “Sakura Obi” his mother gave him. One day a beautiful, kimono-clad girl named Kiriha appeared before him. Kiriha naturally began to live with Kazuya in his room. Then there’s Chisato, Kazuya’s childhood friend with glasses and a ponytail, who meddles in his affairs. Soon there’s also an overprotective older sister who seems to want to take baths with him. Jumble in a huge-chested priestess, a good-looking sorceress named Kokuyoura, beautiful women, and hot girls, and Kazuya’s happy, embarrassing, confusing life begins…
When a strange girl named Guri comes knocking at Seiji Aino’s door, he quickly finds himself thrust into a world of romantic troubles. Claiming that she will die if he doesn’t kiss someone within 24 hours, Guri’s pleas of desperation are misunderstood as pleas for love, leading Seiji to kiss the cute stranger that came barging into his house. In actuality, it turns out that this cosplaying cupid is the wielder of a Kiss Note, in which any pairing of names she writes will kiss and become a couple. Guri explains that she misspelt and accidentally wrote Seiji’s name while indulging in her yaoi fantasies, but because she had yet to pair him with anyone, their kiss was meaningless. Even worse, Guri reveals that if Seiji is not coupled with anyone soon, not only will she die, but Seiji will remain a virgin for eternity!
Eager to escape his fate, Seiji sets his sights on the beautiful and popular Akane Hiyama. But after Akane hears that he kissed Guri, she reveals the obsessive and psychopathic feelings that she holds for the unfortunate boy and proceeds to viciously attack them. In the ensuing confusion, Guri is able to pair Seiji with Akane in the Kiss Note, temporarily saving Seiji from any further bodily harm. But to complicate matters, Guri’s newfound feelings lead her to also pair the two of them with herself. Just when the situation could not get any more convoluted, this new coupling with Guri has turned Seiji and Akane into temporary angels, forcing them into assisting the cupid with her work of pairing humans, lest they be cast into hell. With all semblance of normality snatched from his life, Seiji gets to work at matchmaking with these eccentric girls by his side.
The Private Aichi Symbiosis Academy was originally a high school for high-class girls. When it became co-ed, the girls, out of fear, asked to be permitted to bring weapons to school. When that was enforced, a five-member vigilante corps-like organization called the “Supreme Five Swords” was also formed.
After many generations, the five swords eventually became a group which corrected problematic students, and the academy started proactively accepting such students in order to correct them.
Nomura Fudou was sent to this school after being part of a huge brawl. What will he do when the only options he has after enrolling are being expelled from that school or being corrected the way the rest of the male students there were…by being forced to dress and act like a girl!
Kurogu had a love of kabuki theater instilled in him from a very young age thanks to his grandfather. Now, as a high school student, he desires to create his own kabuki club in order to bring an appreciation of kabuki to a wider audience. He’ll find, though, that with the weight of hundreds of years of strict tradition, it’s not so easy to get high schoolers interested. A rough start is not enough to deter Kurogu, and he’ll work hard to inspire in others the same burning passion he feels, until the day he can put on his own performance!
In a futuristic society, Japan has implemented a complex system referred to as “The Red Threads of Science” to encourage successful marriages and combat increasingly low birthrates. Based on a compatibility calculation, young people at the age of 16 are assigned marriage partners by the government, with severe repercussions awaiting those who disobey the arrangement. For Yukari Nejima, a teen that considers himself average in every way, this system might be his best shot at living a fulfilling life.
However, spurred by his infatuation for his classmate and long-time crush, Misaki Takasaki, Yukari defies the system and confesses his love. After some initial reluctance, Misaki reciprocates his feelings in a moment of passion. Unfortunately, before the two can further their relationship, Yukari receives his marriage notice. He is then thrown into a confusing web of love and lies when his less-than-thrilled assigned partner, Ririna Sanada, becomes fascinated with his illicit romance.
Unlike many schools, attending Hyakkaou Private Academy prepares students for their time in the real world. Since many of the students are the children of the richest people in the world, the academy has its quirks that separate it from all the others. By day, it is a normal school, educating its pupils in history, languages, and the like. But at night, it turns into a gambling den, educating them in the art of dealing with money and manipulating people. Money is power; those who come out on top in the games stand at the top of the school.
Yumeko Jabami, a seemingly naive and beautiful transfer student, is ready to try her hand at Hyakkaou’s special curriculum. Unlike the rest, she doesn’t play to win, but for the thrill of the gamble, and her borderline insane way of gambling might just bring too many new cards to the table.
Keita Amano is a typical high school gamer living out an average student’s life. One day, however, he has an unexpected meeting with the cutest girl in school that makes him want to disappear without a trace!
This girl, Karen Tendou, is an exemplary student who is proclaimed to be the school’s idol. She discovers that Amano is a gamer, and this newfound knowledge incites a passionate desire within her to recruit him into the game club. Upon visiting the club, Amano is forcefully made aware of a side to gaming wildly different than the one he loves so dearly.
Tendou’s interest in Amano begins shaking up what was once an uneventful life, filling it with spontaneity, awkwardness, and a little bit of mayhem. As a result, every day becomes a comical battle for Amano’s sanity as he tries to adapt to these wild, unexpected changes.
As soon as he entered high school, the first year student Koshiyama Shiki was invited to the mysterious Quiz Study Group led by his senpai. What will Shiki run into when being dragged along by his class mate Mari into the dazzling world of competitive quizzes?!