Chiyo Sakura is a cheerful high school girl who has fallen head over heels for the oblivious Umetarou Nozaki. Much to Chiyo’s confusion, when she confesses to her beloved Nozaki, he hands her an unfamiliar autograph. As it turns out, the stoic teenage boy is actually a respected shoujo mangaka, publishing under the pen name Sakiko Yumeno! A series of misunderstandings leads to Chiyo becoming one of Nozaki’s manga assistants.
Throughout the hilarious events that ensue, she befriends many of her quirky schoolmates, including her seemingly shameless fellow assistant, Mikoto Mikoshiba, and the “Prince of the School,” Yuu Kashima. Gekkan Shoujo Nozaki-kun follows Chiyo as she strives to help Nozaki with his manga and hopes that he will eventually notice her feelings.
Sixteen-year-old Yuuki Hase finally finds the courage to speak to his crush and ask her if she wants to become friends. The object of his affection, Kaori Fujimiya, is a quiet and reserved girl who cuts herself off from everyone and does not spare him the same blunt rejection she gives everybody else.
Some time after, Yuuki finds her eating lunch on the roof where she secludes herself during break. He decides to start meeting with Kaori every day in the hopes of beginning to understand her better. The more time they spend together, the more she begins to open up to him. However, nearing the end of the week, she starts to push him away once more. It is then revealed to him the reason for Kaori’s cold front: at the end of the week, her memories of those close to her, excluding her family, are forgotten, as they are reset every Monday. The result of an accident in middle school, the once popular and kind Kaori is now unable to make friends in fear of hurting the people dear to her.
Determined to become more than just one week friends, Yuuki asks her the exact same question each Monday: “Would you like to be friends?” Because he knows that deep down, Kaori wishes for that more than anything.
Tomoya Aki, an otaku, has been obsessed with collecting anime and light novels for years, attaching himself to various series with captivating stories and characters. Now, he wants to have a chance of providing the same experience for others by creating his own game, but unfortunately, Tomoya cannot do this task by himself.
He successfully recruits childhood friend Eriri Spencer Sawamura to illustrate and literary elitist Utaha Kasumigaoka to write the script for his visual novel, while he directs. Super-group now in hand, Tomoya only needs an inspiration to base his project on, and luckily meets the beautiful, docile Megumi Katou, who he then models his main character after.
Using what knowledge he has, Tomoya creates a new doujin circle with hopes to touch the hearts of those who play their game. What he does not realize, is that to invoke these emotions, the creators have had to experience the same feelings in their own lives.
Kae Serinuma is a second year high schooler and an avid fujoshi who secretly ships her classmates, Igarashi-kun and Nanashima-kun. The death of her favorite anime character causes her to become stressed—and loses weight rapidly. Now that Serinuma has become an attractive girl to her classmates, her snarky kouhai Shinomiya-kun, and her senpai Mutsumi, how is she going to deal with them …with her constant BL-filled, fujoshi mind?!
Sophisticated, suave, sublime; all words which describe the exceedingly handsome and patently perfect Sakamoto. Though it is only his first day in high school, his attractiveness, intelligence, and charm already has the girls swooning and the guys fuming with jealousy. No one seems able to derail him, as all attempts at tripping him up are quickly foiled. His sangfroid is indomitable, his wits peerless. Will any of Sakamoto’s classmates, or even teachers, be able to reach his level of excellence? Probably not, but they just might learn a thing or two trying…
Tennomifune Academy is an elite institution for the best and the brightest, with the exception of Class 1-7, the so-called “Happiness Class.” Each member of the classroom copes with personal misfortunes, and the special class is geared to help them move past their issues and find true happiness.
After being accepted into the academy, An Hanakoizumi, Ruri Hibarigaoka, and Botan Kumegawa find themselves placed into the Happiness Class, plagued by dreadful luck, love problems, and bad health respectively. Alongside their classmates, they do their best to overcome the difficulties they are faced with in pursuit of a life filled with joy.
A hundred years after catastrophic shifts in tectonic plates caused most of its area to submerge, Japan now thrives as a maritime nation. High functioning cities line the coasts of Japan, and well developed sea routes are defended by specialized naval ships. The marine industry is flourishing, and young girls are eager to join the Blue Mermaids—highly skilled women who devote their lives to protecting the seas.
After some time apart, childhood friends Akeno Misaki and Moeka China are reunited at Yokosuka Girls’ Marine High School. Here they are joined by others who share their dream of becoming Blue Mermaids. Soon, training exercises commence, with Akeno and Moeka being put in charge of their own ships and crew. Everything is progressing smoothly for Akeno as she settles into her role as captain and builds camaraderie between her fellow crew members aboard the Harekaze, a destroyer ship. However, unexpected engine and navigation failures soon leave their ship stranded and the crew in danger.
High School Fleet follows the Harakaze’s valiant crew as they navigate treacherous waters and other obstacles on their quest to become fully fledged Blue Mermaids.
After mustering up the courage to propose to a girl in an online game, naïve otaku Hideki “Rusian” Nishimura is devastated when she flat out rejects him. To make matters worse, the girl reveals that she is actually an older man in real life. With his dreams crushed and his heart broken, Rusian comes to an abrupt decision in the midst of his raging fit: he will never trust another girl in an online game again.
Years later, Rusian is now in a guild with three other players, one of whom possesses a female avatar by the name of “Ako.” Ako is deeply in love with Rusian and wants to marry him. Although he entertains the possibility that she might be a guy, Rusian accepts her proposal, claiming that her gender doesn’t matter as long as she is cute in the game. However, after a discussion between guild members that led to all of them having an offline meeting, Rusian finds out that Ako, along with the other members, are not just girls, but also his schoolmates.
Naho Takamiya’s first day of her sophomore year of high school is off to an uneasy start. After waking up late, she receives a strange letter addressed to her. However, the letter is from herself—10 years in the future! At first, Naho is skeptical of the note; yet, after witnessing several events described to take place, she realizes the letter really is from her 26-year-old self.
The note details that Naho’s future life is filled with regrets, and she hopes that her younger self can correct the mistakes that were made in the past. The letter also warns her to keep a close eye on the new transfer student, Kakeru Naruse. Naho must be especially careful in making decisions involving him, as Kakeru is not around in the future. With the letter as her guide, Naho now has the power to protect Kakeru before she comes to regret it once more.
Mizuki Usami is a passionate member of her school’s art club, but the club has a problem—Usami is the only member who takes her craft seriously! The lazy club president constantly sleeps through activities and Collette hasn’t regularly attended club activities in quite some time. Uchimaki Subaru, despite being an exceptional artist who could win an award if he tried, is obsessed with drawing the perfect 2D wife.
Light-hearted and comedic in tone, Kono Bijutsubu ni wa Mondai ga Aru! follows Usami as she struggles to do art club-like activities, often obstructed by her motley crew of good-for-nothings and her distracting crush on Subaru.