The year is 1991, and arcade video games are the latest craze. Becoming a professional gamer is a far-fetched dream in an industry that has yet to spread its influence. Yet, that is the path sixth-grader Haruo Yaguchi wants to pursue. His aptitude for video games has earned him respect in local arcades and bestowed him with confidence and pride, both of which are shattered when fellow classmate Akira Oono easily defeats him in Street Fighter 2.
Akira is rich, pretty, and smart—as close as can be to a perfect girl. But Haruo had never cared about these things as, despite his multiple shortcomings as a person, his supremacy in video games was, in his mind, undisputed. So, now that someone has appeared who can rival him, part of Haruo cannot help but loathe her. Another part, however, itches for somebody who can compete with him on equal terms, and Akira is more than capable.
While reveling in the successful clinching of a prized vase for his collection, Yoshifumi Nitta, a yakuza member, is rudely interrupted when a large, peculiar capsule suddenly materializes and falls on his head. He opens the capsule to reveal a young, blue-haired girl, who doesn’t divulge anything about herself but her name—Hina—and the fact that she possesses immense powers. As if things couldn’t get any worse, she loses control and unleashes an explosion if her powers remain unused. Faced with no other choice, Nitta finds himself becoming her caregiver.
To let her use her powers freely, Nitta asks Hina to help out with a construction deal, which goes smoothly. But while this is happening, a rival yakuza group covertly attacks his boss. To Nitta’s shock, his colleagues later pin the blame on him! Tasked with attacking the rival group in retaliation, Nitta steels himself and arrives at their hideout. But suddenly, Hina unexpectedly steps in and helps him wipe out the entire group. As it turns out, Hina might just become a valuable asset to Nitta and his yakuza business, provided she does not use her powers on him first! And so the strange life of this unusual duo begins.
All of a sudden, they arrived: parasitic aliens that descended upon Earth and quickly infiltrated humanity by burrowing into the brains of vulnerable targets. These insatiable beings acquire full control of their host and are able to morph into a variety of forms in order to feed on unsuspecting prey.
Sixteen-year-old high school student Shinichi Izumi falls victim to one of these parasites, but it fails to take over his brain, ending up in his right hand instead. Unable to relocate, the parasite, now named Migi, has no choice but to rely on Shinichi in order to stay alive. Thus, the pair is forced into an uneasy coexistence and must defend themselves from hostile parasites that hope to eradicate this new threat to their species.
Having failed 19 job interviews in one day, Juri Yukawa’s dreams of moving out of her parents’ home are utterly dashed. Stuck living with her working mother Nobuko, NEET brother Tsubasa, laid-off father Takafumi, and single-parent sister Sanae, the only hope for this family to raise a decent adult is her little nephew Makoto. However, this struggling family’s life takes a turn for the worse when Makoto and Tsubasa are violently kidnapped by a mysterious organization and held for ransom. With only 30 minutes to deliver five million yen to the criminals, Juri’s grandfather reveals a dangerously powerful secret to her and Takafumi.
By offering blood to her grandfather’s mystical stone, the three enter the world of “Stasis,” a version of their world where time stops for everyone but the users. Having arrived at their destination, their rescue efforts go awry when they are assailed by a surprising group of people who are somehow able to move around within Stasis. While all hope seems lost, a monstrous giant known only as the Herald appears amidst the chaos, its intent and motivations as cryptic as the very nature of this timeless world.
The four princes of Grannzreich—Kai, Bruno, Leonhard, and Licht— continue to compete for the right to their kingdom’s throne under the guidance of their beloved royal tutor, the competent yet childlike Heine Wittgenstein.
One day, during a political visit to Grannzreich, the king of the neighboring Romano Kingdom arrives at the royal palace with his twin sons, Ivan and Eugene. In the hopes of befriending the twins, Heine and the four princes meet their visitors, but their efforts are thwarted instantly when the two twin princes declare that they refuse to address those who will never reach the throne. Dispersing the tension between the boys, Heine reveals that he, upon their father King Victor von Grannzreich’s request, will be tutoring the Romano princes alongside the Grannzreichs for the duration of their stay, in hopes of strengthening the future relations between the two kingdoms.
During the 21st century, humanity attempted to colonize Mars by sending two species which could endure the harsh environment of the planet to terraform it—algae and cockroaches. However, they did not anticipate the species’ remarkable ability to adapt. Now in the 26th century, a lethal disease known as the Alien Engine Virus has arrived on Earth, and the cure is suspected to be found only on Mars. The problem is, Mars in the present is overrun by creatures known as “Terraformars,” incredibly powerful and intelligent humanoid cockroaches that mutated from those originally sent to the planet.
The Annex I team, consisting of a hundred men and women genetically enhanced with characteristics of powerful organisms from earth, has been sent to Mars on a mission to find the cause of the Alien Engine Virus and to help cure humanity—signalling the start of the crew’s fight for survival.
Taking a break from the hustle and bustle of Tokyo, Souta Tawara returns to his hometown in Kagawa. Though his parents are no longer around, his former home and family-owned udon restaurant reminds him of the times his family was still together. Reminiscing about his childhood, Souta enters the udon restaurant and discovers a grimy young boy sleeping.
At first, Souta thinks nothing of the chance encounter and provides the boy with food and clothing. However, to his surprise, the boy suddenly sprouts a furry pair of ears and a tail! Souta soon learns that the nameless boy is actually the rumored shapeshifting tanuki that has been inhabiting Kagawa for many years. Thinking that the boy has been living a lonely life, he decides to take him in and name him Poko.
Udon no Kuni no Kiniro Kemari follows the heartwarming relationship between Souta and Poko, and through the time they spend together, Souta recalls his own past, the place he left behind for the city, and the relationship he had with his father.
As the stories of those connected to Wagnaria come to a close, only one thing is certain: the workplace is about to get crazier than ever before! Whether it be incredibly awkward romances, relentless searches for lost relatives, or even uncomfortable family reunions, lover of all things cute and tiny Souta Takanashi and his motley crew have plenty on their plates. With more Napoleon complexes, androphobia, and katana-wielding than you can shake a frying pan at, Working!!! delivers a final serving of the staff’s hilarious misadventures working at everybody’s favorite family restaurant.
Following the conclusion of the three-way organizational war, government bureaucrat Ango Sakaguchi recalls an event that transpired years ago, after the death of the former Port Mafia boss. Osamu Dazai, still a new recruit at the time, was tasked with investigating rumors related to a mysterious explosion that decimated part of the city years ago—and its connection to the alleged reappearance of the former boss.
Due to circumstances out of his control, he is partnered with Chuuya Nakahara, the gifted yet impulsive leader of a rival clan known as the ”Sheep,” to uncover the truth behind the case and shine a light on the myth of Arahabaki—the god of fire who might just lead Dazai to the case’s solution.
Meanwhile, in the present day, it is business as usual once again for the Armed Detective Agency. Their peaceful break will not last for long, however, as enemies old and new gather their strength and prepare for another face-off.