Yato and Yukine have finally mended their relationship as god and Regalia, and everyone has returned to their daily life. Yato remains a minor and unknown deity who continues taking odd jobs for five yen apiece in the hopes of one day having millions of worshippers and his own grand shrine. Hiyori Iki has yet to have her loose soul fixed by Yato, but she enjoys life and prepares to attend high school nonetheless.
Taking place immediately after the first season, Noragami Aragoto delves into the complicated past between Yato and the god of war Bishamon. The female god holds a mysterious grudge against Yato, which often results in violent clashes between them. It doesn’t help that Bishamon’s most trusted and beloved Regalia, Kazuma, appears to be indebted to Yato. When lives are on the line, unraveling these mysteries and others may be the only way to correct past mistakes.
In times of need, if you look in the right place, you just may see a strange telephone number scrawled in red. If you call this number, you will hear a young man introduce himself as the Yato God.
Yato is a minor deity and a self-proclaimed “Delivery God,” who dreams of having millions of worshippers. Without a single shrine dedicated to his name, however, his goals are far from being realized. He spends his days doing odd jobs for five yen apiece, until his weapon partner becomes fed up with her useless master and deserts him.
Just as things seem to be looking grim for the god, his fortune changes when a middle school girl, Hiyori Iki, supposedly saves Yato from a car accident, taking the hit for him. Remarkably, she survives, but the event has caused her soul to become loose and hence able to leave her body. Hiyori demands that Yato return her to normal, but upon learning that he needs a new partner to do so, reluctantly agrees to help him find one. And with Hiyori’s help, Yato’s luck may finally be turning around.
With the appearance of a mysterious virus that kills everyone above the age of 13, mankind becomes enslaved by previously hidden, power-hungry vampires who emerge in order to subjugate society with the promise of protecting the survivors, in exchange for donations of their blood.
Among these survivors are Yuuichirou and Mikaela Hyakuya, two young boys who are taken captive from an orphanage, along with other children whom they consider family. Discontent with being treated like livestock under the vampires’ cruel reign, Mikaela hatches a rebellious escape plan that is ultimately doomed to fail. The only survivor to come out on the other side is Yuuichirou, who is found by the Moon Demon Company, a military unit dedicated to exterminating the vampires in Japan.
Many years later, now a member of the Japanese Imperial Demon Army, Yuuichirou is determined to take revenge on the creatures that slaughtered his family, but at what cost?
Owari no Seraph is a post-apocalyptic supernatural shounen anime that follows a young man’s search for retribution, all the while battling for friendship and loyalty against seemingly impossible odds.
In the witches’ tradition, when a practitioner turns 15, they must become independent and leave their home to study witchcraft. Makoto Kowata is one such apprentice witch who leaves her parents’ home in Yokohama in pursuit of knowledge and training. Along with her companion Chito, a black cat familiar, they embark on a journey to Aomori, a region favored by witches due to its abundance of nature and affinity with magic. They begin their new life by living with Makoto’s second cousins, Kei Kuramoto and his little sister Chinatsu.
While Makoto may seem to be attending high school like any other teenager, her whimsical and eccentric involvement with witchcraft sets her apart from others her age. From her encounter with an anthropomorphic dog fortune teller to the peculiar magic training she receives from her older sister Akane, Makoto’s peaceful everyday life is filled with the idiosyncrasies of witchcraft that she shares with her friends and family.
In the small, impoverished Tison Village of the Parthevia Empire, a boy, Sinbad, is born to the jaded ex-soldier Badr and his kind-hearted wife Esra. His birth creates a radiant surge throughout the rukh, a declaration of a singularity to those who stand at the pinnacle of magical might: the “Child of Destiny” is here. Despite his country being plagued by economic instability and the repercussions of war, Sinbad leads a cheerful life—until a stranger’s arrival shatters his peaceful world, and tragedy soon befalls him.
Years later, mysterious edifices called “dungeons” have been erected all over the world. Rumored to contain great power and treasures, these dungeons piqued the interest of adventurers and armies alike; though to this day, none have returned therefrom. Sinbad, now 14, has grown into a charming and talented young boy. Inspired by the shocking events of his childhood and by his father’s words, he yearns to begin exploring the world beyond his village. As though orchestrated by fate, Sinbad meets an enigmatic traveler named Yunan. Stirred by Sinbad’s story and ambitions, Yunan directs him to a dungeon which he claims holds the power Sinbad needs to achieve his goals—the “power of a king.”
Magi: Sinbad no Bouken tells the epic saga of Sinbad’s early life as he travels the world, honing his skill and influence, while gathering allies and power to become the High King of the Seven Seas.
Yoshiko Hanabatake is an idiot beyond all belief. Somehow managing to consistently score zeroes on all of her tests and consumed by an absurd obsession with bananas, her senseless acts have caused even her own mother to lose all hope. Only one person is up to the task of keeping her insanity in check: childhood friend Akuru “A-kun” Akutsu.
Though he bemoans the ridiculous behavior he has to endure, the studious but terrifying A-kun is always ready to put an end to any stupidity Yoshiko gets up to, with no qualms about using physical force. Unfortunately, no matter how many times he attempts to knock some sense into her, the girl bounces right back to her usual shenanigans, even dragging in some other eccentrics along for the ride. Try as he might to rein in her nonsense, every moment is unpredictable with Yoshiko and her profound idiocy on the loose.
Having a friend that knows you inside out should be a good thing, but in Nishikata’s case, the opposite is true.
His classmate Takagi loves to tease him on a daily basis, and she uses her extensive knowledge of his behavior to predict exactly how he will react to her teasing, making it nearly impossible for Nishikata to ever make a successful comeback. Despite this, Nishikata vows to someday give Takagi a taste of her own medicine by making her blush out of embarrassment from his teasing.
The “Colors” are three cute little girls who hang out together and protect the peace of their city. They have lots of fun together, doing stuff like playing games, solving puzzles, and going to the zoo. This anime follows their largely happy daily life.
Continuing on his quest to retake Ecbatana, Prince Arslan and his company march toward the city. But upon receiving news that the neighboring Kingdom of Turan is launching an assault on the Parsian stronghold at Peshawar Citadel, the prince is forced to turn back in order to defend the fortress. Amid holding off the invading forces, the Parsian army is met by an unexpected visitor.
As Arslan returns to Peshawar, Prince Hermes takes a slight detour from his clash against his cousin to search for the legendary sword Rukhnabad, which would grant him the right to rule and take back what he believes is rightfully his. However, after unearthing the lost artifact, the blade is stolen by the Temple Knights of Lusitania, prompting the masked warrior to give chase. Meanwhile in Ecbatana, the captive King Andragoras III finds an opportunity to strike and begins to make his move.
As the separate sides of the Parsian royal conflict clash, Arslan’s right to the throne falls under attack. But no matter the obstacles in their way, the young prince and his loyal band of warriors charge forward to restore Pars to its former glory.
The year is 320. Under the rule of the belligerent King Andragoras III, the Kingdom of Pars is at war with the neighboring empire, Lusitania. Though different from his father in many aspects, Arslan, the young prince, sets out to prove his valor on the battlefield for the very first time. However, when the king is betrayed by one of his most trusted officials, the Parsian army is decimated and the capital city of Ecbatana is sieged. With the army in shambles and the Lusitanians out for his head, Arslan is forced to go on the run. With a respected general by his side, Daryun, Arslan soon sets off on a journey in search of allies that will help him take back his home.
However, the enemies that the prince faces are far from limited to just those occupying his kingdom. Armies of other kingdoms stand ready to conquer Ecbatana. Moreover, the mastermind behind Lusitania’s victory, an enigmatic man hiding behind a silver mask, poses a dangerous threat to Arslan and his company as he possesses a secret that could jeopardize Arslan’s right to succession.
With the odds stacked against him, Arslan must find the strength and courage to overcome these obstacles, and allies who will help him fight in the journey that will help prepare him for the day he becomes king.