People’s lives have changed because of VR and AR, and an competitive sport has born from these technologies called CB (Circlet Bout). CB can be competed between two schools and became an e-sport that decides the wealth of the schools. It also became the real ability of the school, which depends on not just the students’ academic skills, but also on the data based on the sport ability, art, skills, etc.
In rugby, there is no ace striker, there is no number four batter, so who is the star of the team?
The story begins at school entrance ceremony of Kanagawa High School where Kenji Gion, a small but gutsy go-getter joins the rugby club. He joins with his classmate, Iwashimizu, who has a complicated past and sub-captain Hachiouji, who always takes good care of his Club members. Lastly, there is Captain Sekizan, who has overwhelming powers but keeps his cards close to his chest. With such differences in both personality and physical performance, the team must learn to work and grow together so they can become the best.
In the world of Japanese ping pong, a mighty king has fallen. An underdog team suddenly breaks the indomitable Oudou Academy’s nine year winning streak, creating a power vacuum as players everywhere are given hope that they too can reach the national tournament.
Suzumegahara Middle School is home to a small-time team: Hanabi Tenka, who has a rapid attack style; Hokuto Itsumo, who can predict the ball’s most likely path; Agari Kamiya, famous for her signature backhand smash; vice-captain Mune Oomune, who has an aggressive playstyle; and team captain Kiruka Ushirode, who possesses an impenetrable defense. Despite their skill at ping pong, the team has never made it further than the local city tournaments.
But everything changes when transfer student Koyori Tsumujikaze arrives in town. Filled with an intense love of the game, she quickly makes a name for herself as another top player on the team. Koyori’s positive attitude towards ping pong lights a fire in each of the girls’ competitive hearts, and together they embark on a mission to win the national tournament.
The series revolves around the Mizuki Diving Club (MDC), which is on the verge of closing down after having financial troubles. The club’s new coach persuades the club’s parent company to stay open on one condition: that the club sends one of its members to next year’s Olympics as part of Japan’s Olympic team.
After the victory against Aoba Jousai High, Karasuno High School, once called “a fallen powerhouse, a crow that can’t fly,” has finally reached the climax of the heated Spring tournament. Now, to advance to nationals, the Karasuno team has to defeat the powerhouse Shiratorizawa Academy. Karasuno’s greatest hurdle is their adversary’s ace, Wakatoshi Ushijima, the number one player in the Miyagi Prefecture, and one of the country’s top three aces.
Only the strongest team will make it to the national tournament. Since this match is the third-year players’ last chance to qualify for nationals, Karasuno has to use everything they learned during the training camp and prior matches to attain victory. Filled with restlessness and excitement, both teams are determined to come out on top in the third season of Haikyuu!!.
Following their participation at the Inter-High, the Karasuno High School volleyball team attempts to refocus their efforts, aiming to conquer the Spring tournament instead.
When they receive an invitation from long-standing rival Nekoma High, Karasuno agrees to take part in a large training camp alongside many notable volleyball teams in Tokyo and even some national level players. By playing with some of the toughest teams in Japan, they hope not only to sharpen their skills, but also come up with new attacks that would strengthen them. Moreover, Hinata and Kageyama attempt to devise a more powerful weapon, one that could possibly break the sturdiest of blocks.
Facing what may be their last chance at victory before the senior players graduate, the members of Karasuno’s volleyball team must learn to settle their differences and train harder than ever if they hope to overcome formidable opponents old and new—including their archrival Aoba Jousai and its world-class setter Tooru Oikawa.
Inspired after watching a volleyball ace nicknamed “Little Giant” in action, small-statured Shouyou Hinata revives the volleyball club at his middle school. The newly-formed team even makes it to a tournament; however, their first match turns out to be their last when they are brutally squashed by the “King of the Court,” Tobio Kageyama. Hinata vows to surpass Kageyama, and so after graduating from middle school, he joins Karasuno High School’s volleyball team—only to find that his sworn rival, Kageyama, is now his teammate.
Thanks to his short height, Hinata struggles to find his role on the team, even with his superior jumping power. Surprisingly, Kageyama has his own problems that only Hinata can help with, and learning to work together appears to be the only way for the team to be successful. Based on Haruichi Furudate’s popular shounen manga of the same name, Haikyuu!! is an exhilarating and emotional sports comedy following two determined athletes as they attempt to patch a heated rivalry in order to make their high school volleyball team the best in Japan.
Following their triumph against Yousen High, Seirin’s basketball team has reached the semifinals of the Winter Cup along with Kaijou, Rakuzan, and Shuutoku. Each of these teams possesses a member of the Generation of Miracles, and Seirin prepares to face the largest obstacles on their path to winning the Winter Cup.
In the final season of Kuroko no Basket, Kuroko goes head-to-head with his old teammates once more as he attempts to show them that individual skill is not the only way to play basketball. His firm belief that his form of basketball, team play, is the right way to play the sport will clash with the talents of a perfect copy and an absolute authority.
While Kuroko tries to prove that his basketball is “right,” he and the rest of Seirin High ultimately have one goal: to win the Winter Cup and overcome the strength of the Generation of Miracles, who have long dominated the scene of middle and high school basketball.
With the Interhigh Championship finally over, Seirin’s basketball team refocuses their efforts, training harder than ever to get the chance to participate in the Winter Cup. Both Kuroko and Kagami see old friends walk back into their lives, providing a challenge both on and off the court.
As new skills are developed and new alliances created, enemies from various teams—giants of high school basketball such as Yousen, Shuutoku and Touou—stand in the way of Seirin’s steadfast attempts to get to the top. All of these schools prove to be formidable foes whose abilities progress exponentially, while Kuroko struggles to find a balance between his resolve to play as part of a team and his desire to win.
With old wounds reopening, new challenges to face on the court, and a new set of foes—the “Uncrowned Kings”—vowing to defeat the new hopefuls, will Seirin ever be able to achieve their dream of beating the Generation of Miracles?
Teikou Junior High School’s basketball team is crowned champion three years in a row thanks to five outstanding players who, with their breathtaking and unique skills, leave opponents in despair and fans in admiration. However, after graduating, these teammates, known as “The Generation of Miracles,” go their separate ways and now consider each other as rivals.
At Seirin High School, two newly recruited freshmen prove that they are not ordinary basketball players: Taiga Kagami, a promising player returning from the US, and Tetsuya Kuroko, a seemingly ordinary student whose lack of presence allows him to move around unnoticed. Although Kuroko is neither athletic nor able to score any points, he was a member of Teikou’s basketball team, where he played as the “Phantom Sixth Man,” who easily passed the ball and assisted his teammates.
Kuroko no Basket follows the journey of Seirin’s players as they attempt to become the best Japanese high school team by winning the Interhigh Championship. To reach their goal, they have to cross pathways with several powerful teams, some of which have one of the five players with godlike abilities, whom Kuroko and Taiga make a pact to defeat.
Captain Tsubasa is the passionate story of an elementary school student whose thoughts and dreams revolve almost entirely around the love of soccer. 11-year-old Tsubasa Oozora started playing football at a very young age, and while it was mostly just a recreational sport for his friends, for him, it developed into something of an obsession.
In order to pursue his dream to the best of his elementary school abilities, Tsubasa moves with his mother to Nankatsu city, which is well-known for its excellent elementary school soccer teams. But although he was easily the best in his old town, Nankatsu has a lot more competition, and he will need all of his skill and talent in order to stand out from this new crowd.
He encounters not only rivals, but also new friends like the pretty girl Sanae Nakazawa and the talented goalkeeper, Genzo Wakabayashi, who shares the same passion as Tsubasa, and will prove to be a treasured friend in helping him push towards his dreams. Representing Japan in the FIFA World Cup is Tsubasa’s ultimate dream, but it will take a lot more than talent to reach it.