The final hour of the popular virtual reality game Yggdrasil has come. However, Momonga, a powerful wizard and master of the dark guild Ainz Ooal Gown, decides to spend his last few moments in the game as the servers begin to shut down. To his surprise, despite the clock having struck midnight, Momonga is still fully conscious as his character and, moreover, the non-player characters appear to have developed personalities of their own!
Confronted with this abnormal situation, Momonga commands his loyal servants to help him investigate and take control of this new world, with the hopes of figuring out what has caused this development and if there may be others in the same predicament.
For weeks, Atsushi Nakajima’s orphanage has been plagued by a mystical tiger that only he seems to be aware of. Suspected to be behind the strange incidents, the 18-year-old is abruptly kicked out of the orphanage and left hungry, homeless, and wandering through the city.
While starving on a riverbank, Atsushi saves a rather eccentric man named Osamu Dazai from drowning. Whimsical suicide enthusiast and supernatural detective, Dazai has been investigating the same tiger that has been terrorizing the boy. Together with Dazai’s partner Doppo Kunikida, they solve the mystery, but its resolution leaves Atsushi in a tight spot. As various odd events take place, Atsushi is coerced into joining their firm of supernatural investigators, taking on unusual cases the police cannot handle, alongside his numerous enigmatic co-workers.
In the witches’ tradition, when a practitioner turns 15, they must become independent and leave their home to study witchcraft. Makoto Kowata is one such apprentice witch who leaves her parents’ home in Yokohama in pursuit of knowledge and training. Along with her companion Chito, a black cat familiar, they embark on a journey to Aomori, a region favored by witches due to its abundance of nature and affinity with magic. They begin their new life by living with Makoto’s second cousins, Kei Kuramoto and his little sister Chinatsu.
While Makoto may seem to be attending high school like any other teenager, her whimsical and eccentric involvement with witchcraft sets her apart from others her age. From her encounter with an anthropomorphic dog fortune teller to the peculiar magic training she receives from her older sister Akane, Makoto’s peaceful everyday life is filled with the idiosyncrasies of witchcraft that she shares with her friends and family.
Seigi, a martial arts trained middle schooler, often feels driven to protect the weaker people around him. One day, he defends a homeless man against some punks, and the man gives him a strange tattoo on his palm in return. The tattoo is a secret weapon produced in the arms race between America and the Serinistan Kingdom.
Seigi finds himself in over his head when a powerful girl, using the same secret weapon, violently pursues him in order to retrieve it. His skill at martial arts may not be enough to keep him alive, but will he be able to learn how to trigger the power of his tattoo in time?
Eighth-grader Shigeo “Mob” Kageyama has tapped into his inner wellspring of psychic prowess at a young age. But the power quickly proves to be a liability when he realizes the potential danger in his skills. Choosing to suppress his power, Mob’s only present use for his ability is to impress his longtime crush, Tsubomi, who soon grows bored of the same tricks.
In order to effectuate control on his skills, Mob enlists himself under the wing of Arataka Reigen, a con artist claiming to be a psychic, who exploits Mob’s powers for pocket change. Now, exorcising evil spirits on command has become a part of Mob’s daily, monotonous life. However, the psychic energy he exerts is barely the tip of the iceberg; if his vast potential and unrestrained emotions run berserk, a cataclysmic event that would render him completely unrecognizable will be triggered. The progression toward Mob’s explosion is rising and attempting to stop it is futile.
When tragedy is about to strike, Satoru Fujinuma finds himself sent back several minutes before the accident occurs. The detached, 29-year-old manga artist has taken advantage of this powerful yet mysterious phenomenon, which he calls “Revival,” to save many lives.
However, when he is wrongfully accused of murdering someone close to him, Satoru is sent back to the past once again, but this time to 1988, 18 years in the past. Soon, he realizes that the murder may be connected to the abduction and killing of one of his classmates, the solitary and mysterious Kayo Hinazuki, that took place when he was a child. This is his chance to make things right.
Boku dake ga Inai Machi follows Satoru in his mission to uncover what truly transpired 18 years ago and prevent the death of his classmate while protecting those he cares about in the present.
Mysterious immortal humans known as “Ajin” first appeared 17 years ago in Africa. Upon their discovery, they were labeled as a threat to mankind, as they might use their powers for evil and were incapable of being destroyed. Since then, whenever an Ajin is found within society, they are to be arrested and taken into custody immediately.
Studying hard to become a doctor, Kei Nagai is a high schooler who knows very little about Ajin, only having seen them appear in the news every now and then. Students are taught that these creatures are not considered to be human, but Kei doesn’t pay much attention in class. As a result, his perilously little grasp on this subject proves to be completely irrelevant when he survives an accident that was supposed to claim his life, signaling his rebirth as an Ajin and the start of his days of torment. However, as he finds himself alone on the run from the entire world, Kei soon realizes that more of his species may be a lot closer than he thinks.
Poor Shinichirou Asano has the worst of luck. His parents abandoned him and ran off to Europe. If that isn’t bad enough on its own, they barely left him any money to take care of himself. In order to pay rent and keep a roof over his head, he has to work. Unfortunately, he was just fired from his last job and as a high school student, he doesn’t have many other prospects.
One evening, he’s attacked by a centipede monster on his way home. Shinichirou is saved by a mysterious girl with a bow and arrow, who he later discovers is Sakuya Shimazu, a beautiful student who attends his school. But when he later helps an injured girl, he discovers two things. First, the injured girl isn’t human at all but rather a nekomata, a two-tailed demon cat. And second, Sakuya comes from a family of exorcists, who’ve protected humanity from rogue monsters and spirits for generations. Because Shinichirou was responsible for releasing the nekomata, Sakuya enlists his help in recapturing the demon, but that’s just the beginning of Shinichirou’s relationship with Sakuya. It turns out the Shimazu family needs a housekeeper and it just so happens that Shinichirou excels at cooking and likes to clean! It may not be his dream job, but if it pays the rent and puts food on the table…
Staz Charlie Blood is a powerful vampire who rules the Eastern district of Demon World. According to rumors, he is a bloodthirsty and merciless monster, but in reality, Staz is just an otaku obsessed with Japanese culture and completely uninterested in human blood. Leaving the management of his territory to his underlings, Staz spends his days lazing around, indulging in anime, manga, and games.
When Fuyumi Yanagi, a Japanese girl, accidentally wanders through a portal leading into the demon world, Staz is overjoyed. But just as he is starting to feel an unusual attraction to her, his territory is attacked, resulting in Fuyumi’s untimely death. She turns into a wandering ghost and the crestfallen Staz vows to resurrect her as this would mean being able to travel to the human world, something he has always dreamed of.
Blood Lad follows Staz and Fuyumi, soon joined by the spatial magician Bell and the half-werewolf Wolf, as they travel to find a magic that can bring humans back to life.
Continuing on his quest to retake Ecbatana, Prince Arslan and his company march toward the city. But upon receiving news that the neighboring Kingdom of Turan is launching an assault on the Parsian stronghold at Peshawar Citadel, the prince is forced to turn back in order to defend the fortress. Amid holding off the invading forces, the Parsian army is met by an unexpected visitor.
As Arslan returns to Peshawar, Prince Hermes takes a slight detour from his clash against his cousin to search for the legendary sword Rukhnabad, which would grant him the right to rule and take back what he believes is rightfully his. However, after unearthing the lost artifact, the blade is stolen by the Temple Knights of Lusitania, prompting the masked warrior to give chase. Meanwhile in Ecbatana, the captive King Andragoras III finds an opportunity to strike and begins to make his move.
As the separate sides of the Parsian royal conflict clash, Arslan’s right to the throne falls under attack. But no matter the obstacles in their way, the young prince and his loyal band of warriors charge forward to restore Pars to its former glory.