Lonely high school student, Yukiteru Amano, spends his days writing a diary on his cellphone, while conversing with his two seemingly imaginary friends Deus Ex Machina, who is the god of time and space, and Murmur, the god’s servant. Revealing himself to be an actual entity, Deus grants Yukiteru a “Random Diary,” which shows highly descriptive entries based on the future and forces him into a bloody battle royale with 11 other holders of similarly powerful future diaries.
With the last person standing designated as the new god of time and space, Yukiteru must find and kill the other 11 in order to survive. He reluctantly teams up with his obsessive stalker Yuno Gasai (who also possesses such a diary), and she takes it upon herself to ensure his safety. But there’s more to the girl than meets the eye, as she might have other plans for her unrequited love…
For many individuals in N-City, playing the popular social role-playing game Magical Girl Raising Project is as close as they could come to being a real magical girl. However, for some rare players, that dream can become a reality. One such girl is Koyuki Himekawa, who receives a notification one night that she has been selected to become a magical girl, her in-game avatar Snow White.
As Koyuki and other chosen players in the city begin helping those in need, they all receive yet another notification: the admins have decided that they want to reduce the number of magical girls. Whoever collects the least amount of Magical Candies—which are awarded for their magical girl activities—in their competition each week will lose their powers. But when a real-world tragedy happens to the first player that drops out, they are shown the repercussions of losing their abilities. As more participants inevitably lose the competition and more twisted rules are added, the girls soon realize that their “contest” is actually a desperate fight for survival.
A shinigami, as a god of death, can kill any person—provided they see their victim’s face and write their victim’s name in a notebook called a Death Note. One day, Ryuk, bored by the shinigami lifestyle and interested in seeing how a human would use a Death Note, drops one into the human realm.
High school student and prodigy Light Yagami stumbles upon the Death Note and—since he deplores the state of the world—tests the deadly notebook by writing a criminal’s name in it. When the criminal dies immediately following his experiment with the Death Note, Light is greatly surprised and quickly recognizes how devastating the power that has fallen into his hands could be.
With this divine capability, Light decides to extinguish all criminals in order to build a new world where crime does not exist and people worship him as a god. Police, however, quickly discover that a serial killer is targeting criminals and, consequently, try to apprehend the culprit. To do this, the Japanese investigators count on the assistance of the best detective in the world: a young and eccentric man known only by the name of L.
In 1972, a popular student in Yomiyama North Middle School’s class 3-3 named Misaki passed away during the school year. Since then, the town of Yomiyama has been shrouded by a fearful atmosphere, from the dark secrets hidden deep within.
Twenty-six years later, 15-year-old Kouichi Sakakibara transfers into class 3-3 of Yomiyama North and soon after discovers that a strange, gloomy mood seems to hang over all the students. He also finds himself drawn to the mysterious, eyepatch-wearing student Mei Misaki; however, the rest of the class and the teachers seem to treat her like she doesn’t exist. Paying no heed to warnings from everyone including Mei herself, Kouichi begins to get closer not only to her, but also to the truth behind the gruesome phenomenon plaguing class 3-3 of Yomiyama North.
Another follows Kouichi, Mei, and their classmates as they are pulled into the enigma surrounding a series of inevitable, tragic events—but unraveling the horror of Yomiyama may just cost them the ultimate price.
When Subaru Natsuki leaves the convenience store, the last thing he expects is to be wrenched from his everyday life and dropped into a fantasy world. Things aren’t looking good for the bewildered teenager; however, not long after his arrival, he is attacked by some thugs. Armed with only a bag of groceries and a now useless cell phone, he is quickly beaten to a pulp. Fortunately, a mysterious beauty named Satella, in hot pursuit after the one who stole her insignia, happens upon Subaru and saves him. In order to thank the honest and kindhearted girl, Subaru offers to help in her search, and later that night, he even finds the whereabouts of that which she seeks. But unbeknownst to them, a much darker force stalks the pair from the shadows, and just minutes after locating the insignia, Subaru and Satella are brutally murdered.
However, Subaru immediately reawakens to a familiar scene—confronted by the same group of thugs, meeting Satella all over again—the enigma deepens as history inexplicably repeats itself.
After death, there is no heaven or hell, only a bar that stands between reincarnation and oblivion. There the attendant will, one after another, challenge pairs of the recently deceased to a random game in which their fate of either ascending into reincarnation or falling into the void will be wagered. Whether it’s bowling, darts, air hockey, or anything in between, each person’s true nature will be revealed in a ghastly parade of death and memories, dancing to the whims of the bar’s master. Welcome to Quindecim, where Decim, arbiter of the afterlife, awaits!
Death Parade expands upon the original one-shot intended to train young animators. It follows yet more people receiving judgment—until a strange, black-haired guest causes Decim to begin questioning his own rulings.
Surrounded by a forest and a gated entrance, the Grace Field House is inhabited by orphans happily living together as one big family, looked after by their “Mama,” Isabella. Although they are required to take tests daily, the children are free to spend their time as they see fit, usually playing outside, as long as they do not venture too far from the orphanage—a rule they are expected to follow no matter what. However, all good times must come to an end, as every few months, a child is adopted and sent to live with their new family… never to be heard from again.
However, the three oldest siblings have their suspicions about what is actually happening at the orphanage, and they are about to discover the cruel fate that awaits the children living at Grace Field, including the twisted nature of their beloved Mama.