In a world consisting of numerous isles, a young hero from the Astora Isle encounters the adventurer Kyle and follows him on an expedition on the isle. They meet a mysterious girl named Iris and a talking white cat, and together they make their way to the isle’s ruins, where they find a flying island. Kyle becomes consumed by darkness there, and the party resolves to travel to the ends of the world on the flying island in order to find the seven “Great Runes,” following Kyle’s words before he disappeared.
The hottest battle is about to begin! While attending Tensei Academy, Hiro Ryugasaki ends up acquiring a mysterious smartphone. It comes installed with the popular card game, Shadowverse! Meeting new rivals, facing major tournaments, forging bonds with friends… Shadowverse leads Hiro to all sorts of new experiences, all that serve to “evolve” him.
Long ago, a goddess descended from Heaven and blessed the desolate land of Gatepia. As a result, gigantic gates appeared, leading to dungeons abundant in “kirakuri,” crystals containing the energy needed for the foundation of the world. This led to the formation of various companies of adventurers who would harvest kirakuri from the dungeons.
Following his father’s disappearance inside one of the biggest gates in Gatepia, Minato is urged by his childhood friend Yutoria to become the president of his father’s treasure-hunting company—the Kibou Company. He reluctantly agrees and meets with the other employees: the priest Makoto, the soldier Akari, and the accountant Guide.
Thus, Makoto begins his tenure as president. As he and his comrades strive to fulfill various missions and other assorted tasks in order to keep their small company alive, they will uncover the mystery behind their former leader’s sudden departure.
In the continent of Astraea, a man falls from the sky, possessing no memories other than his name, Yuuki. An elf named Kokkoro finds him, introducing herself as his guide in the world they are about to traverse. With Kokkoro’s guidance, Yuuki is able to learn how this world works, from battling monsters to handling currency.
To earn money for their journey, Yuuki and Kokkoro decide to go to a nearby guild association to accept a simple quest. In their expedition, they meet Pecorine, a somewhat gluttonous but charming girl skilled in battle. The next day, they also meet Karyl, a cat girl specializing in magic.
After some time, a bond of friendship and camaraderie forms between them, and the four decide to create a guild of their own. As they continue their adventures, they explore the world, meet new people, and will perhaps uncover the mysteries behind Yuuki’s missing memories.
Most people would prefer being the protagonist of a world full of adventure, be it in a game or in another world. But, unfortunately, a certain girl is not so lucky. Regaining the memories of her past life, she realizes that she was reborn in the world of Fortune Lover—one of the games she used to play.
Unfortunately, the character she was reincarnated into—Katarina Claes—is the game’s main antagonist, who faces utter doom in every ending. Using her extensive knowledge of the game, she takes it upon herself to escape from the chains of this accursed destiny.
However, this will not be an easy feat, especially since she needs to be cautious as to not set off death flags that may speed up the impending doom she is trying to avoid. Even so, to make a change that will affect the lives of everyone around her, she strives—not as the heroine—but as the villainess.
When Myne learns that the Holy Church is in need of mana for their relics, she sees it as her chance to be cured of her life-threatening mana disorder. After seeing their bountiful library, she throws herself headfirst into the Church’s grasp and begs to join their order. In exchange for her service and her unusually bountiful supply of mana, Myne is given the blue robes of a noble-born apprentice priestess, despite being a commoner. To Myne, all this talk of mana and nobility is trivial, as she now has access to an unlimited supply of books!
As Myne transitions into the next phase of her life in this new world, she soon learns that achieving her dream has come at a heavy cost. Noble society is severe, unforgiving, and fueled by politics and neglect. She must now deal with the class conflict between the noble-born blue robes and the common-born grey robes, the High Priest’s attempts to oust her, and constant behavioral issues from her new retainers. With the help of her family, friends, and the enigmatic Head Priest whose loyalties and motives remain unknown, Myne seeks to overcome these obstacles and continue on the path to becoming her ideal self—the ultimate librarian!
Waking up in a new world, 25-year-old Shingo Ichinomiya realizes that he is in the body of a six-year-old. Retaining memories of his stressful life working at a firm company, Shingo learns that the person he is occupying is Wendelin Von Benno Baumeister, the eighth son of a poor noble family living in the countryside. Awoken to his bizarre situation, Wendelin strives to change his financial and social status for the better. His newly discovered great magical aptitude may prove to be just what he needs to achieve that goal.
Throughout history, humans have been at odds with Beastmen—a species capable of changing shape due to their genetic “Beast Factor.” Because of this conflict, Beastmen have been forced into hiding. Anima City serves as a safe haven for these oppressed individuals to live free from human interference.
During a festival celebrating the town’s 10th anniversary, Michiru Kagemori, a human who suddenly turned into a tanuki, finds that Anima City is a far cry from paradise. After witnessing an explosion in the square, she is confronted by Shirou Ogami, a seemingly indestructible wolf and sworn protector of all Beastmen. As they pursue the criminals behind the bombing, the two discover that Michiru is anything but an ordinary Beastman, and look to investigate her mysterious past and uncanny abilities. Could she turn out to be the missing link between Humans and Beastmen?
Regular high schooler Taichi Nishimura and his childhood friend, Rin Azuma, are on their way to school one ordinary morning. Suddenly, a glowing light envelops them, transporting them to a fantasy world full of magical creatures.
Upon their arrival, Taichi and Rin are threatened by a beast. They are promptly saved by a group of adventurers, who advise the pair that traveling unarmed and inexperienced makes them vulnerable to the recently increasing monster attacks. Taichi and Rin are directed to the Guild, where they can determine their magical aptitude and register as adventurers. However, the test they take reveals an unprecedented result: Taichi and Rin possess extraordinary powers that far surpass the standard mage, instantly transforming them from typical high school students to the ultimate cheat magicians.
Taichi and Rin learn to grasp the full extent of their powers and familiarize themselves with their new world. However, while the duo seeks to uncover the reason behind their transportation and a possible way back to their original world, unexpected trouble lurks in the shadows.
Urano Motosu loves books and has an endless desire to read literature, no matter the subject. She almost fulfills her dream job of becoming a librarian before her life is ended in an accident. As she draws her last breath, she wishes to be able to read more books in her next life.
As if fate was listening to her prayer, she wakes up reincarnated as Maine—a frail five-year-old girl living in a medieval era. What immediately comes to her mind is her passion. She tries to find something to read, only to become frustrated by the lack of books at her disposal.
Without the printing press, books have to be written and copied by hand, making them very expensive; as such, only a few nobles can afford them—but this won’t stop Maine. She will prove that her will to read is unbreakable, and if there are no books around, she will make them herself!
Professional wrestler Genzou Shibata sports the body of a mountain, but beneath his hulking appearance is a man with an extreme affection for animals. Facing off his opponents in the ring as the legendary “Animal Mask,” Genzou wins the hearts of crowds everywhere with his iconic tiger persona.
During the bout for the title of World Champion against his greatest rival, the Macadamian Ogre, Genzou is suddenly summoned to a fantasy world by a princess. With her kingdom being threatened by a monster infestation, she pleads the wrestler for assistance—to which he answers by knocking her out with a German suplex! Escaping the castle and finding himself stranded in a mysterious land, Genzou decides to begin his career as a beast hunter to capture and befriend creatures far and wide. Joined by the wolf-girl Shigure, the dragon-girl Hanako, and the vampire Carmilla Vanstein, the professional wrestler pursues all kinds of dangerous requests for the sake of fulfilling his dream as a pet shop owner.