With a dignified veteran’s body and a long white beard, summoner mage Dunbalf was one of the strongest player characters in the virtual reality online multiplayer roleplaying game Ark Earth Online, even heralded as a one-man army. Together with the “Nine Wise Mages” and King Solomon, they formed the mage player Kingdom of Alcait. But one day, Dunbalf and the other Nine Wise Mages suddenly go missing, leaving no trace behind.
In an effort to spend his expiring credits, Dunbalf had purchased a cosmetic kit and tinkered with his character; however, he accidentally fell asleep during the customization process. Upon waking up, Dunbalf not only notices that the world of Ark Earth Online has become more realistic, but also discovers that he has turned into a cute girl! After reaching Alcait, he learns it has been 30 years since he supposedly disappeared.
Now tasked with finding the other missing mages by King Solomon, the avid role player proclaims his new identity as Mira—the Pupil of the Wise Man Dunbalf—and ventures forth to prove his legacy.
The members of the Gourmet Guild—Yuuki, Kokkoro, Pecorine, and Karyl—continue to scour the world in pursuit of their goal to seek out all delicious food in existence. However, as their adventures progress, the mysteries behind Yuuki’s memories, Karyl’s allegiance, and Pecorine’s heritage begin to come together—seemingly forming the truth that makes up the world’s very foundation.
At birth, mages randomly acquire one of the four “crests” that represents the extent of their magical capability. Equipped with a crest specializing in creation, a man named Gaius reached the ceiling of his potential, becoming known as the world’s strongest sage. Despite his overwhelming power, he is unsatisfied with his abilities and desires to possess the mark suitable for close combat. Knowing that a person’s crest is unchangeable, Gaius decides to reincarnate far into the future, hoping to alter his fate.
Thousands of years later, Gaius is reborn as Mathias Hildesheimer, successfully obtaining his long-coveted crest. However, he is surprised to learn that in these times, magic has vastly waned, and the techniques that were once widely used are now nothing more than just a speck of legend. Moreover, the crest that he painstakingly strived to attain is now considered the weakest—merely dubbed the “Crest of Failure.”
Nevertheless, Mathias naturally exceeds all expectations. He enrolls into the royal capital’s Second Academy, acing every trial that comes his way. But soon after, Mathias discovers the dark truth behind humanity’s downfall into magical mediocrity—demons—and endeavors to remedy the consequence of his millennia-long absence once and for all.
On the outside, Agastia is a firm specializing in entertainment, well-known for the theme park it operates. However, beneath such an exterior lies a monumental secret: Agastia is one of various highly advanced evil organizations that aim for world domination. Despite its true nature, the company boasts enticements that make it worthwhile to put up with the work environment. Led by its great leader Akashic, Agastia has recently become a frontrunner in reaching its fellow groups’ common goal.
Working for Agastia’s Monster Development Division, Touka Kuroitsu is a researcher who primarily does fieldwork due to the eccentricities of her seniors. Kuroitsu’s everyday jobs also include giving abrupt presentations and proposals, meeting ridiculous expectations for monster designs, and accompanying said monsters to face inevitable defeat by Agastia’s enemies. Nevertheless, nothing will stop Kuroitsu from doing her best if it means getting the promotion she desires!
The king of Natra has fallen ill, leaving the only hope for his kingdom to his son, Prince Wein Salema Arbalest. Known to be capable and wise, he is the perfect candidate to become the prince regent. However, if the prince has anything to say about the matter, he would rather sell off the Kingdom of Natra to the highest bidder!
Since he wields the authority of the throne, no one can stop Wein from auctioning off the country and using the profits to retire in comfort. All he needs to do is raise the value of the small kingdom to maximize his gains. But whether Wein’s grand plan will succeed remains to be seen, as his wit often surpasses even his own expectations—much to the benefit of the oblivious citizens of Natra.
Freed from the rule of samurai 150 years ago, the people of Hinomoto live peaceful lives and revere their liberators—demons whose true forms remain elusive—as gods. Fated to mine rocks for the demons to feast on, Musashi knows the grim truth: humanity is enslaved by these otherworldly beings and the samurai are the last bastion fighting for freedom. Hiding his true opinion from his peers and growing distant from his childhood friend Kojirou Kanemaki, Musashi lives in angst until the day of his graduation.
When the fresh graduates arrive at the mine, they are horrified to see the inhumane treatment of miners and the uncanny physical appearance of their overseers. However, Musashi manages to endure thanks to Kojirou’s help. As the demon leader wreaks havoc on the quarry, Musashi is saved once more from certain death by the Takeda samurai clan. Recovering from humiliation and yearning for adventure, Musashi embarks on a journey to become a samurai and form his own clan!
After gaining the title of the strongest warrior in the world, Peter Grill has finally proven his worth and is ready to take the hand of his beloved senior, the beautiful and innocent Luvelia Sanctos. Peter expects to have a healthy relationship with her, despite some objections from her father.
Unfortunately, this dream quickly breaks apart as news of his grand victory spreads among the womenfolk of other races—ogres, orcs, elves, and others—some of them even vying for his seed to produce offspring blessed with his might. To avoid betraying the trust of his cherished Luvelia and causing a scandal, Peter strives to avoid other women’s salacious advances. However, accomplishing such a feat with so many alluring women on his trail is easier said than done.
After years of conflict, humans and monsters have settled their differences and are now at peace. This post-war era led to the foundation of Lindworm—a town which has since become the focal point of racial harmony.
As a human doctor specializing in monster biology, Glenn Litbeit runs a small clinic alongside his partner, Saphentite Neikes, who is a half-snake monster known as a lamia. He uses his knowledge to tend to any monsters who seek his aid. Whatever affliction, concern, or injury it may be, he will always be there, ready to help.
After fanatically playing the VRMMO World Fantasy Online for almost a year, the shut-in yet relatively affluent fifteen-year-old Yuna receives a bear costume from the game’s administrators. The outfit, while somewhat embarrassing to wear, turns out to have overpowered stats and effects that make her character significantly more powerful. After accepting the bear equipment, she finds herself transported to another in-game world that prevents her from returning to reality.
Confused and unable to log out, Yuna sets out to explore this new environment. She rescues a girl named Fina from wild wolves, who then guides her to the city of Crimonia. With her eccentric bear attire, however, Yuna stands out wherever she goes, and alongside her boosted fighting prowess, her reputation quickly rises—to the point that people give her the nickname “Bloody Bear.”
Undeterred by this change in her life, Yuna decides to take on the role of an adventurer and fully enjoy herself in her new world.
Since childhood, Elaina has always been fascinated by the stories written within her favorite book, especially those about Nike, a renowned witch who had numerous great travels across the world. Wanting to experience the awe of adventure herself, Elaina strives to become a witch, and despite the numerous trials that come her way, she eventually succeeds.
Now a full-fledged witch, Elaina finally embarks on her long-awaited journey, in which she meets many people along the way, learning their various stories. Through all of this, she explores the world at its fullest—experiencing both its bright and dark sides—starting her legendary tale.
The Demon Lord Tasogare’s castle is a dark and frightening place, filled to the brim with various monsters. Any soul unfortunate enough to be imprisoned here is sure to be terrified by the horrors within. However, the human princess Aurora Suya Rhys “Syalis” Kaymin is a different case. Rather indifferent to her situation, Syalis worries about one thing and one thing only—sleep. Ever since the demon lord kidnapped her from her kingdom, she has not had a single good night’s rest.
To alleviate her dozen dozing issues, the princess makes do with what she can find in the castle. Whether it be the fur of fluffy demonic teddy bears or the silky, blanket-like bodies of ghost shrouds, everything is but a means to ensure a peaceful slumber. With so many potential materials to craft items that can help her sleep at her disposal, nothing will stop the sleepy princess—not even death.